-- @/=[C]:-1
function deflatePressureGroup(...)
if brokenBeams > 4 then
obj:deflatePressureGroup(v.data.pressureGroups[wheel.pressureGroup])
obj:changePressureGroupDrag(v.data.pressureGroups[wheel.pressureGroup], 0)
elseif beam.pressureGroupId then
obj:deflatePressureGroup(v.data.pressureGroups[beam.pressureGroupId])
end