VE Lua Documentation

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deflatePressureGroup

Definition


-- @/=[C]:-1
function deflatePressureGroup(...)

Callers

@/lua/vehicle/beamstate.lua
      if brokenBeams > 4 then
        obj:deflatePressureGroup(v.data.pressureGroups[wheel.pressureGroup])
        obj:changePressureGroupDrag(v.data.pressureGroups[wheel.pressureGroup], 0)
    elseif beam.pressureGroupId then
      obj:deflatePressureGroup(v.data.pressureGroups[beam.pressureGroupId])
    end