VE Lua Documentation

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drawNodeVector3d

Definition


-- @/=[C]:-1
function drawNodeVector3d(...)

Callers

@/lua/vehicle/bdebugImpl.lua
          obj.debugDrawProxy:drawNodeSphere(node.cid, nodeScale, col)
          obj.debugDrawProxy:drawNodeVector3d(nodeScale, node.cid, (frc * invAvgNodeForce), col)
@/lua/vehicle/controller/playerController.lua
  for _, v in pairs(debugVectors) do
    obj.debugDrawProxy:drawNodeVector3d(v.thickness or 0.05, v.cid, v.vector, v.color)
  end