@/lua/vehicle/bdebugImpl.lua
-- Front
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
-- Back
-- Back
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
-- Front
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
-- Back
-- Back
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
-- Front
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
-- Back
-- Back
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
-- Front
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
-- Back
-- Back
obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
--obj.debugDrawProxy:drawNodeTriangle(id1, id2, id3, 0, color(255, 0, 255, alpha * 0.5))
--obj.debugDrawProxy:drawNodeTriangle(id4, id2, id3, 0, color(0, 255, 255, alpha * 0.5))