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drawNodeTriangle

Definition


-- @/=[C]:-1
function drawNodeTriangle(...)

Callers

@/lua/vehicle/bdebugImpl.lua
        -- Front
        obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
        -- Back
        -- Back
        obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
        -- Front
        obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
        -- Back
        -- Back
        obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
          -- Front
          obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
          -- Back
          -- Back
          obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)
          -- Front
          obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, 0, frontCol)
          -- Back
          -- Back
          obj.debugDrawProxy:drawNodeTriangle(tri.id1, tri.id2, tri.id3, -0.001, backCol)

    --obj.debugDrawProxy:drawNodeTriangle(id1, id2, id3, 0, color(255, 0, 255, alpha * 0.5))

    --obj.debugDrawProxy:drawNodeTriangle(id4, id2, id3, 0, color(0, 255, 255, alpha * 0.5))