drawNodeText
Definition
-- @/=[C]:-1
function drawNodeText(...)
Callers
@/lua/vehicle/controller/bypassDampers.lua
-- for _, damper in ipairs(dampers) do
-- obj.debugDrawProxy:drawNodeText(v.data.beams[damper.beamCid].id1, color(255, 0, 0, 255), damperZones[damper.currentZoneId].zoneStart or "N/A", 0)
-- end
@/lua/vehicle/bdebugImpl.lua
if node.name == nil then
obj.debugDrawProxy:drawNodeText(node.cid, col, "[" .. tostring(node.cid) .. "] " .. txt, nodeDisplayDistance)
else
else
obj.debugDrawProxy:drawNodeText(node.cid, col, tostring(node.name) .. " " .. txt, nodeDisplayDistance)
end
obj.debugDrawProxy:drawNodeSphere(wd.node2, 0.04, ironbowColor((wheelCoreTemp - baseTemp) * 0.004))
obj.debugDrawProxy:drawNodeText(wd.node1, ironbowColor((wheelCoreTemp - baseTemp) * 0.004), string.format("%s%.1f %s%.1f %s%.1f", "tT:", wheelAvgTemp - 273.15, "tC:", wheelCoreTemp - 273.15, "psi:", wheelAirPressure*0.000145038-14.5), 0)
obj.debugDrawProxy:drawText(pos, color(r,g,b, a * distToAlpha), txt)
--obj.debugDrawProxy:drawNodeText(i, col, txt, nodeDisplayDistance)
table.clear(entries)