@/lua/vehicle/bdebugImpl.lua
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
if tri.beamCount == 3 then
obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
end
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
if tri.beamCount == 3 then
obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
end
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
if tri.beamCount == 3 then
obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
end
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
if tri.beamCount == 3 then
obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
end