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drawNodeLine

Definition


-- @/=[C]:-1
function drawNodeLine(...)

Callers

@/lua/vehicle/bdebugImpl.lua

        obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
        if tri.beamCount == 3 then
          obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
        end

        obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
        obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
        if tri.beamCount == 3 then
          obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
        end

          obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
          if tri.beamCount == 3 then
            obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
          end

          obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id1, tri.id2, outlineColor)
          obj.debugDrawProxy:drawNodeLine(tri.id2, tri.id3, outlineColor)
          if tri.beamCount == 3 then
            obj.debugDrawProxy:drawNodeLine(tri.id3, tri.id1, outlineColor)
          end