VE Lua Documentation

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changePressureGroupDrag

Definition


-- @/=[C]:-1
function changePressureGroupDrag(...)

Callers

@/lua/vehicle/beamstate.lua
        obj:deflatePressureGroup(v.data.pressureGroups[wheel.pressureGroup])
        obj:changePressureGroupDrag(v.data.pressureGroups[wheel.pressureGroup], 0)
      elseif brokenBeams == 1 then