VE Lua Documentation

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calcBeamStats

Definition


-- @/=[C]:-1
function calcBeamStats(...)

Callers

@/lua/vehicle/controller/esc.lua
  calculateAxleDistances()
  local statsObj = obj:calcBeamStats()
  mass = statsObj.total_weight --simply the mass of the car
@/lua/vehicle/extensions/vehiclePerformanceData.lua
local function getWeight()
  local stats = obj:calcBeamStats()
  return stats.total_weight
@/lua/vehicle/guistreams.lua
streamsHandlers.stats = function()
  local stats = obj:calcBeamStats()
  stats.tri_count = obj:getTriangleCount()
@/lua/vehicle/extensions/dynamicVehicleData.lua
local function getVehiclePerformanceData()
  local stats = obj:calcBeamStats()
  local weight = ceil(stats.total_weight / weightRoundValue) * weightRoundValue
  wait(5)
  local stats = obj:calcBeamStats()
  local startingBrokenBeams = stats.beams_broken
    distance = (endPosition - startingPosition):length()
    stats = obj:calcBeamStats()
    if not firstBeamBreakPosition and stats.beams_broken > startingBrokenBeams then