VE Lua Documentation

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breakCollisionTriangle

Definition


-- @/=[C]:-1
function breakCollisionTriangle(...)

Callers

@/lua/vehicle/beamstate.lua
    for _, ctid in ipairs(bg) do
      obj:breakCollisionTriangle(ctid)
      collTriState[ctid] = nil
          if collTriState[ctid] <= 1 or beam.wheelID then
            obj:breakCollisionTriangle(ctid)
          end