breakBeam
Definition
-- @/=[C]:-1
function breakBeam(...)
Callers
@/lua/vehicle/powertrain.lua
for _, beamName in ipairs(device.breakTriggerBeam) do
obj:breakBeam(breakTriggerBeamLookup[beamName])
end
@/lua/vehicle/beamstate.lua
for _, bcid in ipairs(bg) do
obj:breakBeam(bcid)
luaBreakBeam(bcid)
if b.breakGroup ~= nil then
obj:breakBeam(b.cid)
end
--log('D', "beamstate.breakHinges"," breaking hinge beam "..k.. " as in breakgroup ".. b.breakGroup)
obj:breakBeam(b.cid)
break
if beam[2] == true then
obj:breakBeam(cid)
end
@/lua/vehicle/powertrain/shaft.lua
device.isBroken = true
--obj:breakBeam(device.breakTriggerBeam)
selectUpdates(device)
@/lua/vehicle/powertrain/linearActuator.lua
device.isBroken = true
--obj:breakBeam(device.breakTriggerBeam)
selectUpdates(device)