newTemporalSmoothing
Definition
-- @/lua/common/filters.lua:350
function newTemporalSmoothing(inRate, outRate, autoCenterRate, startingValue)
inRate = max(inRate or 1, 1e-307)
startingValue = startingValue or 0
local data = {[false] = inRate, [true] = max(outRate or inRate, 1e-307), autoCenterRate = max(autoCenterRate or inRate, 1e-307), _startingValue = startingValue, state = startingValue}
setmetatable(data, temporalSmoothing)
if data.autoCenterRate ~= inRate then
data.getUncapped = data.getUncappedAutoCenter
end
return data
end
Callers
@/lua/ge/extensions/gameplay/drift/scoring.lua
local smoothedSteppedPerformanceFactor = 0
local performanceSmoother = newTemporalSmoothing(8, 8) -- Adjust these values to control smoothing speed
@/lua/vehicle/sounds.lua
local wh = {
asphaltContactSmoother = newTemporalSmoothing(4, 4),
asphaltwetContactSmoother = newTemporalSmoothing(4, 4),
asphaltContactSmoother = newTemporalSmoothing(4, 4),
asphaltwetContactSmoother = newTemporalSmoothing(4, 4),
cobbleStoneContactSmoother = newTemporalSmoothing(4, 4),
asphaltwetContactSmoother = newTemporalSmoothing(4, 4),
cobbleStoneContactSmoother = newTemporalSmoothing(4, 4),
dirtContactSmoother = newTemporalSmoothing(2, 4),
cobbleStoneContactSmoother = newTemporalSmoothing(4, 4),
dirtContactSmoother = newTemporalSmoothing(2, 4),
dirtDustyContactSmoother = newTemporalSmoothing(2, 4),
dirtContactSmoother = newTemporalSmoothing(2, 4),
dirtDustyContactSmoother = newTemporalSmoothing(2, 4),
grassContactSmoother = newTemporalSmoothing(2, 4),
dirtDustyContactSmoother = newTemporalSmoothing(2, 4),
grassContactSmoother = newTemporalSmoothing(2, 4),
gravelContactSmoother = newTemporalSmoothing(2, 4),
grassContactSmoother = newTemporalSmoothing(2, 4),
gravelContactSmoother = newTemporalSmoothing(2, 4),
metalContactSmoother = newTemporalSmoothing(4, 4),
gravelContactSmoother = newTemporalSmoothing(2, 4),
metalContactSmoother = newTemporalSmoothing(4, 4),
mudContactSmoother = newTemporalSmoothing(2, 4),
metalContactSmoother = newTemporalSmoothing(4, 4),
mudContactSmoother = newTemporalSmoothing(2, 4),
iceContactSmoother = newTemporalSmoothing(4, 4),
mudContactSmoother = newTemporalSmoothing(2, 4),
iceContactSmoother = newTemporalSmoothing(4, 4),
rockContactSmoother = newTemporalSmoothing(2, 4),
iceContactSmoother = newTemporalSmoothing(4, 4),
rockContactSmoother = newTemporalSmoothing(2, 4),
sandContactSmoother = newTemporalSmoothing(2, 4),
rockContactSmoother = newTemporalSmoothing(2, 4),
sandContactSmoother = newTemporalSmoothing(2, 4),
woodContactSmoother = newTemporalSmoothing(4, 4),
sandContactSmoother = newTemporalSmoothing(2, 4),
woodContactSmoother = newTemporalSmoothing(4, 4),
loosenessSmoother = newTemporalSmoothing(5, 5),
woodContactSmoother = newTemporalSmoothing(4, 4),
loosenessSmoother = newTemporalSmoothing(5, 5),
rumbleStripContactSmoother = newTemporalSmoothing(3, 10000),
loosenessSmoother = newTemporalSmoothing(5, 5),
rumbleStripContactSmoother = newTemporalSmoothing(3, 10000),
rumbleStripHighSpeedContactSmoother = newTemporalSmoothing(1, 1),
rumbleStripContactSmoother = newTemporalSmoothing(3, 10000),
rumbleStripHighSpeedContactSmoother = newTemporalSmoothing(1, 1),
pressureSmoother = newTemporalSmoothingNonLinear(1, 1),
@/lua/vehicle/wheels.lua
wd.brakeSquealLoop = sounds.createSoundObj(wd.brakeSquealLoop or "event:>Vehicle>Failures>failure_brakes_normal", "AudioDefaultLoop3D", "", wd.node1)
wd.brakeSquealVolumeSmoother = newTemporalSmoothing(100, 4)
end
@/lua/ge/extensions/ui/apps/minimap/vehicles.lua
local localFwd = vec3(0,1,0)
local velSmoother = newTemporalSmoothing(0.25,0.5, nil, 1)
local walkSmoother = newTemporalSmoothing(2,1, nil, 1)
local velSmoother = newTemporalSmoothing(0.25,0.5, nil, 1)
local walkSmoother = newTemporalSmoothing(2,1, nil, 1)
local playerVehicle = nil
@/lua/vehicle/controller/drivingDynamics/supervisors/components/aeroControl.lua
local reduceOversteerSmoother = newTemporalSmoothing(1, 1000)
@/lua/ge/client/postFx/dof.lua
-- Add temporal smoothing helper
local viewSmoother = newTemporalSmoothing()
local afSpeed = 150 -- Adjust this value to control smoothing speed (higher = faster)
@/lua/vehicle/powertrain/turbocharger.lua
local bovSound
local antilagCoefSmoother = newTemporalSmoothing(10, 1000)
invTurboInertia = 1 / (0.000003 * turboInertiaFactor * 2.5)
pressureSmoother = newTemporalSmoothing(200 * constants.psiToPascal, (turbo.pressureRatePSI or 30) * constants.psiToPascal)
wastegateSmoother = newTemporalSmoothing(50, 50)
pressureSmoother = newTemporalSmoothing(200 * constants.psiToPascal, (turbo.pressureRatePSI or 30) * constants.psiToPascal)
wastegateSmoother = newTemporalSmoothing(50, 50)
ignitionCutSmoother = newTemporalSmoothing(1, 10)
wastegateSmoother = newTemporalSmoothing(50, 50)
ignitionCutSmoother = newTemporalSmoothing(1, 10)
bovEnabled = (turbo.bovEnabled == nil or turbo.bovEnabled)
@/lua/vehicle/controller/drivingDynamics/sensors/virtualSensors.lua
isDrivingStraightProbability = 0, --driving in a straight line, power or brakes possible
isRollingProbabilitySmoother = newTemporalSmoothing(2),
isStoppedProbabilitySmoother = newTemporalSmoothing(2),
isRollingProbabilitySmoother = newTemporalSmoothing(2),
isStoppedProbabilitySmoother = newTemporalSmoothing(2),
isDrivingStraightProbabilitySmoother = newTemporalSmoothing(2)
isStoppedProbabilitySmoother = newTemporalSmoothing(2),
isDrivingStraightProbabilitySmoother = newTemporalSmoothing(2)
}
local smoother = {
wheelSpeedTrust = newTemporalSmoothing(100, 5)
}
@/lua/vehicle/ai.lua
local targetSpeedSmoother = newTemporalSmoothingNonLinear(10, 10, ego.speed)
local egoDeviationSmoother = newTemporalSmoothing(1)
local smoothTcs = newTemporalSmoothingNonLinear(0.1, 0.9)
local smoothTcs = newTemporalSmoothingNonLinear(0.1, 0.9)
local throttleSmoother = newTemporalSmoothing(1e30, 0.2)
@/lua/ge/extensions/core/cameraModes/relative.lua
self.manualzoom:reset()
factorSmoother = newTemporalSmoothing(50,50)
dxSmoother = newTemporalSmoothing(10,7)
factorSmoother = newTemporalSmoothing(50,50)
dxSmoother = newTemporalSmoothing(10,7)
dySmoother = newTemporalSmoothing(10,7)
dxSmoother = newTemporalSmoothing(10,7)
dySmoother = newTemporalSmoothing(10,7)
dzSmoother = newTemporalSmoothing(10,7)
dySmoother = newTemporalSmoothing(10,7)
dzSmoother = newTemporalSmoothing(10,7)
end
@/lua/vehicle/controller/sound/linearMovement.lua
local velocitySmoothing = jbeamData.velocitySmoothing or 5
movementVelocitySmoother = newTemporalSmoothing(velocitySmoothing, velocitySmoothing)
local absVelocitySmoothingOut = jbeamData.absVelocitySmoothingOut or absVelocitySmoothing
absMovementVelocitySmoother = newTemporalSmoothing(absVelocitySmoothingIn, absVelocitySmoothingOut)
lastSegmentMod = 0
@/lua/vehicle/powertrain/electricMotor.lua
engineLoad = 0,
loadSmoother = newTemporalSmoothing(1, 1),
throttleSmoother = newTemporalSmoothing(30, 10),
loadSmoother = newTemporalSmoothing(1, 1),
throttleSmoother = newTemporalSmoothing(30, 10),
grossWorkPerUpdate = 0,
@/lua/vehicle/extensions/tech/wheelForces.lua
data.rimBeamsNode2VectorSum = vec3()
data.rimBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.rimBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.rimBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
--sidewall beams
data.sidewallBeamsNode2VectorSum = vec3()
data.sidewallBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.sidewallBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
--suspension beams
data.suspensionBeamsNode1VectorSum = vec3()
data.suspensionBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherX = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode1SmootherZ = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherX = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherY = newTemporalSmoothing(15, 15)
data.suspensionBeamsNode2SmootherZ = newTemporalSmoothing(15, 15)
--tread nodes
data.treadNodesVectorSum = vec3()
data.treadNodesSmootherX = newTemporalSmoothing(15, 15)
data.treadNodesSmootherY = newTemporalSmoothing(15, 15)
data.treadNodesSmootherX = newTemporalSmoothing(15, 15)
data.treadNodesSmootherY = newTemporalSmoothing(15, 15)
data.treadNodesSmootherZ = newTemporalSmoothing(15, 15)
data.treadNodesSmootherY = newTemporalSmoothing(15, 15)
data.treadNodesSmootherZ = newTemporalSmoothing(15, 15)
@/lua/vehicle/controller/drivingDynamics/supervisors/yawControl.lua
local isActiveSmoothed
local isActiveSmoother = newTemporalSmoothing(10, 5)
@/lua/ge/extensions/gameplay/drift/drift.lua
local accelSmoother = newTemporalSmoothing(0.13,0.13)
local gForceSmoother = newTemporalSmoothing(2,2)
local accelSmoother = newTemporalSmoothing(0.13,0.13)
local gForceSmoother = newTemporalSmoothing(2,2)
@/lua/ge/extensions/flowgraph/nodes/math/smoothers/linear.lua
function C:_executionStarted()
self.smoother = newTemporalSmoothing()
end
@/lua/vehicle/electrics.lua
elseif smootherType == "temporal" then
return newTemporalSmoothing(unpack(params))
elseif smootherType == "temporalNonLinear" then
@/lua/vehicle/powertrain/supercharger.lua
pressureSmoother = newTemporalSmoothing((jbeamData.pressureRatePSI or 50) * psiToPascal)
@/lua/vehicle/powertrain/combustionEngineThermals.lua
local oilpanMaximumSafeG = 0
local oilpanAccZSmoother = newTemporalSmoothing(10, 30)
local oilpanAccXYSmoother = newTemporalSmoothing(10, 10)
local oilpanAccZSmoother = newTemporalSmoothing(10, 30)
local oilpanAccXYSmoother = newTemporalSmoothing(10, 10)
local oilStarvingTimer = 0
lastEngineBlockTemperature = 0,
engineDeltaTempSmoother = newTemporalSmoothing(10, 10),
engineNodes = {},
lastExhaustTemperature = 0,
exhaustDeltaTempSmoother = newTemporalSmoothing(10, 10),
exhaustNodes = {},
end
electricalRadiatorFanSmoother = newTemporalSmoothing(500, 1000)
@/lua/vehicle/controller/etkGauges.lua
local previousFuel = 0
local fuelSmoother = newTemporalSmoothing(50, 50)
local fuelDisplaySmoother = newTemporalSmoothing(5, 3)
local fuelSmoother = newTemporalSmoothing(50, 50)
local fuelDisplaySmoother = newTemporalSmoothing(5, 3)
local avgFuelSum = 0
@/lua/vehicle/powertrain/combustionEngine.lua
idleControllerP = jbeamData.idleControllerP or 0.01,
idleThrottleSmoother = newTemporalSmoothing(jbeamData.idleSmoothingDown or 100, jbeamData.idleSmoothingUp or 100),
maxRPM = jbeamData.maxRPM,
lastOutputTorque = 0,
loadSmoother = newTemporalSmoothing(2, 2),
throttleSmoother = newTemporalSmoothing(30, 15),
loadSmoother = newTemporalSmoothing(2, 2),
throttleSmoother = newTemporalSmoothing(30, 15),
engineLoad = 0,
local idleReadErrorRate = jbeamData.idleRPMRoughnessRate or device.idleAVReadErrorRange * 2
device.idleAVReadErrorSmoother = newTemporalSmoothing(idleReadErrorRate, idleReadErrorRate)
device.idleAVReadErrorRangeHalf = device.idleAVReadErrorRange * 0.5
--slow
device.slowIgnitionErrorSmoother = newTemporalSmoothing(2, 2)
device.slowIgnitionErrorTimer = 0
--fast
device.fastIgnitionErrorSmoother = newTemporalSmoothing(10, 10)
device.fastIgnitionErrorChance = 0.0
@/lua/vehicle/extensions/escMeasurement.lua
local currentTargetAngle = 0
local steeringSmoother = newTemporalSmoothing(2, 0.2)
local ccTargetSpeed
local ccThrottleSmoother = newTemporalSmoothing(0.99, 0.99)
local ccDisableSmoother = newTemporalSmoothing(0.5, 0.5)
local ccThrottleSmoother = newTemporalSmoothing(0.99, 0.99)
local ccDisableSmoother = newTemporalSmoothing(0.5, 0.5)
local ccHasReachedTargetSpeed = false
@/lua/vehicle/controller/drivingDynamics/sensors/sensorHub.lua
local accXNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accXNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accXNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accXNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accXNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accZNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accYNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accZNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accZNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
local accZNoiseUpperSmoother = newTemporalSmoothing(5, 100000)
local accZNoiseLowerSmoother = newTemporalSmoothing(5, 100000)
@/lua/ge/extensions/gameplay/markers/bigmapMarker.lua
self.bigMapMarkerAlphaSmoother = newTemporalSmoothing()
@/lua/ge/extensions/gameplay/util/crashDetection.lua
if not point.smootherAcc then
point.smootherAcc = newTemporalSmoothing(700, 700)
end
@/gameplay/missionTypes/hypermiling/fluidConsumptionToGraph.lua
time = now,
gFuelSmoother = newTemporalSmoothing(50, 50),
avgConsumptionSmoother = newExponentialSmoothing(2000),
avgConsumptionSmoother = newExponentialSmoothing(2000),
lpsConsumption = newTemporalSmoothing(0.05, 0.08),
startFuel = electrics.values.fuelVolume
@/lua/common/luaProfiler.lua
local function computeStats(result, slow, fast, value, dt)
result.smSlow = result.smSlow or newTemporalSmoothing(slow)
result.smFast = result.smFast or newTemporalSmoothing(fast)
result.smSlow = result.smSlow or newTemporalSmoothing(slow)
result.smFast = result.smFast or newTemporalSmoothing(fast)
local smTotalSlow = result.smSlow:getUncapped(value, dt)
@/lua/vehicle/controller/vehicleController/shiftLogic/automaticGearbox.lua
local lockupOutRate = jbeamData.torqueConverterLockupOutRate or lockupRate
torqueConverterHandling.lockupSmoother = newTemporalSmoothing(lockupInRate, lockupOutRate)
@/lua/ge/extensions/gameplay/markers/missionMarker.lua
self.iconMeshId = nil
self.decalAlphaSmoother = newTemporalSmoothing()
self.ringAlphaSmoother = newTemporalSmoothing()
self.decalAlphaSmoother = newTemporalSmoothing()
self.ringAlphaSmoother = newTemporalSmoothing()
self.bigMapSmoother = newTemporalSmoothing()
self.ringAlphaSmoother = newTemporalSmoothing()
self.bigMapSmoother = newTemporalSmoothing()
self.iconAlphaSmoother = newTemporalSmoothing()
self.bigMapSmoother = newTemporalSmoothing()
self.iconAlphaSmoother = newTemporalSmoothing()
self.iconPositionSmoother = newTemporalSmoothingNonLinear(10,10)
@/lua/vehicle/controller/esc.lua
tcsActive = false,
allWheelSlipSmoother = newTemporalSmoothing(10, 10),
allWheelSlip = 0
desiredYawSmooth = newExponentialSmoothing(currentESCConfiguration.desiredYawRateSmoothing)
lateralAccSmoother = newTemporalSmoothing(100, 100)
@/lua/ge/extensions/core/cameraModes/driver.lua
local dxSmoother = newTemporalSmoothing(3,1)
local dySmoother = newTemporalSmoothing(3,1)
local dxSmoother = newTemporalSmoothing(3,1)
local dySmoother = newTemporalSmoothing(3,1)
local dzSmoother = newTemporalSmoothing(3,1)
local dySmoother = newTemporalSmoothing(3,1)
local dzSmoother = newTemporalSmoothing(3,1)
@/lua/vehicle/controller/braking/adaptiveBrakeLights.lua
blinkPulse = 1
absActiveSmoother = newTemporalSmoothing(2, 2)
escActiveSmoother = newTemporalSmoothing(2, 2)
absActiveSmoother = newTemporalSmoothing(2, 2)
escActiveSmoother = newTemporalSmoothing(2, 2)
emergencyBrakingHazardsArmed = false
@/lua/vehicle/extensions/cruiseControl.lua
local disableOnReset = false
local throttleSmooth = newTemporalSmoothing(200, 200)
local speedPID = newPIDStandard(0.3, 2, 0.0, 0, 1, 1, 1, 0, 1)
@/lua/ge/extensions/core/cameraModes/external.lua
if self.isFanMode then
self.autozoom:init(newTemporalSmoothing(15, 15))
self.autozoom.steps = { { 0, z*70}, {1.5, z*60}, { 3, z*40}, { 6, z*30}, { 10, z*25}, { 40, z*15}, { 90, z*15}, {150, z*15} }
@/lua/vehicle/controller/vehicleController/vehicleController.lua
smoother.throttle = newTemporalSmoothing(throttleSmoothingIn, throttleSmoothingOut)
smoother.brake = newTemporalSmoothing(brakeSmoothingIn, brakeSmoothingOut)
smoother.throttle = newTemporalSmoothing(throttleSmoothingIn, throttleSmoothingOut)
smoother.brake = newTemporalSmoothing(brakeSmoothingIn, brakeSmoothingOut)
smoother.throttleInput = newTemporalSmoothing(throttleSmoothingIn * 2, throttleSmoothingOut * 2)
smoother.brake = newTemporalSmoothing(brakeSmoothingIn, brakeSmoothingOut)
smoother.throttleInput = newTemporalSmoothing(throttleSmoothingIn * 2, throttleSmoothingOut * 2)
smoother.brakeInput = newTemporalSmoothing(brakeSmoothingIn * 2, brakeSmoothingOut * 2)
smoother.throttleInput = newTemporalSmoothing(throttleSmoothingIn * 2, throttleSmoothingOut * 2)
smoother.brakeInput = newTemporalSmoothing(brakeSmoothingIn * 2, brakeSmoothingOut * 2)
smoother.aggressionAxis = newTemporalSmoothingNonLinear(aggressionSmoothingIn, aggressionSmoothingOut)
smoother.wheelSlipShiftUp = newTemporalSmoothingNonLinear(wheelSlipShiftUpSmoothingIn, wheelSlipShiftUpSmoothingOut)
smoother.groundContactSmoother = newTemporalSmoothing(100, 2)
@/lua/vehicle/controller/hydraulicSuspension.lua
local lastFrameBeamLengths
local releaseSoundVolumeSmoother = newTemporalSmoothing(1, 1)
@/lua/vehicle/extensions/gameplayInterfaceModules/interactCargoContainers.lua
smoothers = {
volume = newTemporalSmoothing(container.maxVolumeRate or 1000, container.maxVolumeRate or 1000),
density = newTemporalSmoothing(2, 2, nil, 1) -- need to smooth density? probably...
volume = newTemporalSmoothing(container.maxVolumeRate or 1000, container.maxVolumeRate or 1000),
density = newTemporalSmoothing(2, 2, nil, 1) -- need to smooth density? probably...
},
@/lua/vehicle/controller/gauges/customModules/combustionEngineData.lua
local avgConsumptionSmoother = newExponentialSmoothing(1800) --update every 0.5 seconds, use values of last 10 minutes
local fuelDisplaySmoother = newTemporalSmoothing(5, 3)
local previousFuel = 0
local fuelSmoother = newTemporalSmoothing(50, 50)
@/lua/vehicle/controller/braking/hydraulicPumpBrake.lua
engineRunningThresholdAV = 10
engineRunningSmoother = newTemporalSmoothing(1, 2)
frontDamageBeamBrokenCoef = 1
@/lua/ge/extensions/core/cameraModes/chase.lua
self.camLastRot = vec3()
self.fwdVeloSmoother = newTemporalSmoothing(100)
local chaseDirSmoothCoef = 0.0008
local chaseDirSmoothCoef = 0.0008
self.dirSmoothX = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothY = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothX = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothY = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothZ = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothY = newTemporalSmoothing(chaseDirSmoothCoef)
self.dirSmoothZ = newTemporalSmoothing(chaseDirSmoothCoef)
self.lastDataPos = vec3()
@/lua/vehicle/controller/playerController.lua
local ballBasedPlayerVelocity = vec3(0, 0, 0)
local ballTorqueSmoother = newTemporalSmoothing(10, 1)
@/lua/vehicle/controller/propAnimation/hPattern.lua
local xSmoother = newTemporalSmoothing(10, 10)
local ySmoother = newTemporalSmoothing(10, 10)
local xSmoother = newTemporalSmoothing(10, 10)
local ySmoother = newTemporalSmoothing(10, 10)
local isShiftingSmoother = newTemporalSmoothing(1, 1000000)
local ySmoother = newTemporalSmoothing(10, 10)
local isShiftingSmoother = newTemporalSmoothing(1, 1000000)
@/gameplay/missionTypes/scatterPickup/customNodes/scatterStuffInZonesNode.lua
visible = false,
visibleSmoother = newTemporalSmoothing(),
id = #icons+1,
@/lua/vehicle/controller/propAnimation/dualAxisLever.lua
local ySmootherRate = jbeamData.smootherRateY or 4
xSmoother = newTemporalSmoothing(xSmootherRate, ySmootherRate)
ySmoother = newTemporalSmoothing(xSmootherRate, ySmootherRate)
xSmoother = newTemporalSmoothing(xSmootherRate, ySmootherRate)
ySmoother = newTemporalSmoothing(xSmootherRate, ySmootherRate)
@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua
local smoothers = {
turningCircleAcc = newTemporalSmoothing(100, 100)
}
@/lua/ge/extensions/freeroam/bigMapMode.lua
local groundMarkerAlphaSmoother = newTemporalSmoothing()
local fogDensitySmoother = newTemporalSmoothing()
local groundMarkerAlphaSmoother = newTemporalSmoothing()
local fogDensitySmoother = newTemporalSmoothing()
local shadowLogWeightSmoother = newTemporalSmoothing()
local fogDensitySmoother = newTemporalSmoothing()
local shadowLogWeightSmoother = newTemporalSmoothing()
local shadowDistanceSmoother = newTemporalSmoothing()
local shadowLogWeightSmoother = newTemporalSmoothing()
local shadowDistanceSmoother = newTemporalSmoothing()
local routeAnimCounter = 1
@/lua/ge/extensions/scenario/busdriver.lua
local acc = currAcc:rotated(quatFromDir(fwd, up):inversed():normalized())
if not smootherAcc then smootherAcc = newTemporalSmoothing(15, 5) end
local jer = currJer:length() * jerkMultiplier
if not smootherJer then smootherJer = newTemporalSmoothing(30000*jerkMultiplier, jerkMultiplier*5000000) end
local smJer = smootherJer:getUncapped(jer, dtSim)
@/lua/vehicle/controller/drivingDynamics/supervisors/tractionControl.lua
local isActiveSmoothed
local isActiveSmoother = newTemporalSmoothing(10, 5)
@/lua/vehicle/controller/bypassDampers.lua
initialBeamLength = obj:getBeamRestLength(beamNameLookup[damperData.beamName]),
directionSmoother = newTemporalSmoothing(500, 500),
currentZoneId = nil,
@/lua/vehicle/recovery.lua
local blendTime = 0
local snapshotTimeSmoother = newTemporalSmoothing(0.5)
local useSmartSpawn = true
@/lua/vehicle/controller/drivingDynamics/supervisors/components/motorTorqueControl.lua
minimumThrottleLimit = minimumThrottleLimit,
throttleFactorSmoother = newTemporalSmoothing(5, 5) --TODO Expose to jbeam
}
@/lua/vehicle/input.lua
local gxSmoothMax = 0
local gx_Smoother = newTemporalSmoothing(4) -- it acts like a timer
local velVec = vec3()
local frontWheels = {}
local smUndersteer1 = newTemporalSmoothing()
local smUndersteer2 = newTemporalSmoothing()
local smUndersteer1 = newTemporalSmoothing()
local smUndersteer2 = newTemporalSmoothing()
local smOversteer = newTemporalSmoothing()
local smUndersteer2 = newTemporalSmoothing()
local smOversteer = newTemporalSmoothing()
-- slower steering at high speed
filter = 0,
smootherKBD = newTemporalSmoothing(),
smootherPAD = newTemporalSmoothing(),
smootherKBD = newTemporalSmoothing(),
smootherPAD = newTemporalSmoothing(),
minLimit = -1,
filter = 0,
smootherKBD = newTemporalSmoothing(3, 3, 1000, 0),
smootherPAD = newTemporalSmoothing(100, 100, nil, 0),
smootherKBD = newTemporalSmoothing(3, 3, 1000, 0),
smootherPAD = newTemporalSmoothing(100, 100, nil, 0),
minLimit = 0,
filter = 0,
smootherKBD = newTemporalSmoothing(3, 3, 1000, 0),
smootherPAD = newTemporalSmoothing(100, 100, nil, 0),
smootherKBD = newTemporalSmoothing(3, 3, 1000, 0),
smootherPAD = newTemporalSmoothing(100, 100, nil, 0),
minLimit = 0,
filter = 0,
smootherKBD = newTemporalSmoothing(10, 10, nil, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
smootherKBD = newTemporalSmoothing(10, 10, nil, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
minLimit = 0,
filter = 0,
smootherKBD = newTemporalSmoothing(10, 20, 20, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
smootherKBD = newTemporalSmoothing(10, 20, 20, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
minLimit = 0,
kbdInRateMult = min(kbdInRate * rateMult, 3.68)
padSmoother = newTemporalSmoothing()
kbdSmoother = newTemporalSmoothing()
padSmoother = newTemporalSmoothing()
kbdSmoother = newTemporalSmoothing()
local currG = abs(sensors.gx2 / obj:getGravity())
smExtra2 = smExtra2 or newTemporalSmoothing()
local currGsm = smExtra2:getWithRateUncapped(currG, dt, getRate(smExtra2:value(), currG, 0, 1.5, 5.0))
filter = 0,
smootherKBD = newTemporalSmoothing(10, 10, nil, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
smootherKBD = newTemporalSmoothing(10, 10, nil, 0),
smootherPAD = newTemporalSmoothing(10, 10, nil, 0),
minLimit = -1,
@/lua/vehicle/controller/axleLift.lua
local rearRaisedPosition
local velocitySmoother = newTemporalSmoothing(2, 10)
@/lua/vehicle/controller/drivingDynamics/CMU.lua
local warningLightPulseTime = 0.15
local isStoppedSmoother = newTemporalSmoothing(100, 1)
local isOnRoofSmoother = newTemporalSmoothing(50, 1)
local isStoppedSmoother = newTemporalSmoothing(100, 1)
local isOnRoofSmoother = newTemporalSmoothing(50, 1)
@/lua/vehicle/controller/propAnimation/singleAxisLever.lua
local positionSmoother = newTemporalSmoothing(2, 2)
@/lua/vehicle/controller/propAnimation/sequentialLever.lua
local ySmoother = newTemporalSmoothing(10, 10)