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exp

Definition


-- @/=[C]:-1
function exp(...)

Callers

@/lua/vehicle/ai.lua
      local v_rel = dV:dot(nvec)   -- lateral relative speed between ego vehicle and v-vehicle
      local a = math.exp(-square(dS / egoLength)) -- Intensity factor
      a = a > 0.05 and a or 0
                  if v.sideDir == sign(distY) then
                    local forceCoef = sign(distY)*max(0, ((n1i.radiusOrig) - abs(distY))*math.exp(-0.001*square(Deltax)))*(1*parameters.awarenessForceCoef*dt)
                    forceCoef = forceCoef*max(factor1, factor2)*trafficStates.side.side
@/ui/lib/ext/angular/angular.js
     *   var exp = $interpolate('Hello {{name | uppercase}}!');
     *   expect(exp({name:'Angular'})).toEqual('Hello ANGULAR!');
     * ```
     *   var exp = $interpolate('{{greeting}} {{name}}!');
     *   expect(exp(context)).toEqual('Hello !');
     *
     *   exp = $interpolate('{{greeting}} {{name}}!', false, null, true);
     *   expect(exp(context)).toBeUndefined();
     *   context.name = 'Angular';
     *   context.name = 'Angular';
     *   expect(exp(context)).toEqual('Hello Angular!');
     * ```
               forEach(expressions, function(exp) {
                 lastValue = exp(scope, locals);
               });
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
      local y = j - center
      kernel[i][j] = exp(-(x*x + y*y) / (2 * sigma * sigma)) / (2 * pi * sigma * sigma)
      sum = sum + kernel[i][j]
@/lua/vehicle/wheels.lua

  local sigma1 = 1 / (1 + exp(-z1))
  local sigma2 = 1 / (1 + exp(-z2))
  local sigma1 = 1 / (1 + exp(-z1))
  local sigma2 = 1 / (1 + exp(-z2))
  local f = sigma1 + sigma2 + config.a
@/inspector/External/CodeMirror/javascript.js
  function expect(wanted) {
    function exp(type) {
      if (type == wanted) return cont();
@/inspector/Models/Geometry.js
        if (zeta < 1) // Under-damped
            t = Math.exp(-t * zeta * w0) * (A * Math.cos(wd * t) + B * Math.sin(wd * t));
        else // Critically damped (ignoring over-damped case).
        else // Critically damped (ignoring over-damped case).
            t = (A + B * t) * Math.exp(-t * w0);
@/lua/ge/extensions/editor/gen/exp_frame.lua
local function bang(x)
    return math.pow(x,4)/(1-1/(1+math.exp(-5*x)))/16
end