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forceReset

Definition


-- @/lua/vehicle/material.lua:123

local function forceReset()
  table.clear(changedMats)
  table.clear(lastValues)
  brokenSwitches = {}
  for mid, _ in pairs(matState) do --do not change
    matState[mid] = false
    obj:resetMaterials(mid)
  end
end

Callers

@/lua/vehicle/recovery.lua
local function stopRecovering()
  material.forceReset() --here on purpurse, it get called a second type on key up and then it fixed what ever material was stuck
  if M.updateGFX == updateGFXRecord then return end