enableTracking
Definition
-- @/lua/vehicle/mapmgr.lua:150
local function enableTracking(name)
obj:queueGameEngineLua(stringFormat('map.setNameForId(%s, %s)', name and '"'..name..'"' or objectId, objectId))
M.sendTracking = sendTracking
end
Callers
@/lua/ge/extensions/career/modules/playerDriving.lua
if not gameplay_walk.isWalking() then
gameplay_parking.enableTracking(newId)
end
if not gameplay_walk.isWalking() then
gameplay_parking.enableTracking(vehId)
end
@/lua/vehicle/controller/playerController.lua
mapmgr.enableTracking()
obj:setSleepingEnabled(false)
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
local setup = function()
veh:queueLuaCommand('mapmgr.enableTracking()')
veh:queueLuaCommand('mapmgr.requestMap()')
@/lua/ge/extensions/scenario/driftGoal.lua
if not fobjData and vehicle then
vehicle:queueLuaCommand('mapmgr.enableTracking("'..instance.vehicleName..'")')-- reset vehicle (tricky step to prevent executing setMode and initialition in the same time TODO
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/parkingTrackVehicle.lua
if not self.vehData then
gameplay_parking.enableTracking(self.pinIn.vehId.value)
end
@/lua/ge/extensions/editor/trafficManager.lua
veh:queueLuaCommand("mapmgr.enableTracking()") -- always enable tracking for vehicles in the traffic manager
@/lua/ge/extensions/scenario/speedGoal.lua
if not fobjData and vehicle then
vehicle:queueLuaCommand('mapmgr.enableTracking("'..instance.vehicleName..'")')-- reset vehicle (tricky step to prevent executing setMode and initialition in the same time TODO
goto continue
@/ui/lib/ext/vue3/vue.global.js
try {
enableTracking();
effectStack.push(effect);
}
function enableTracking() {
trackStack.push(shouldTrack);
@/lua/ge/extensions/ui/uiNavi.lua
-- if veh then
-- veh:queueLuaCommand("mapmgr.enableTracking()")
-- end
-- if veh then
--veh:queueLuaCommand("mapmgr.enableTracking()")
-- end
@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua
if not mapData then
getObjectByID(id):queueLuaCommand('mapmgr.enableTracking()')
end
@/lua/vehicle/mapmgr.lua
if wheels.wheelCount > 0 or (v.data.general and v.data.general.enableTracking) then
enableTracking()
end
@/lua/ge/extensions/scenario/scenariohelper.lua
local function trackVehicle(vehicleName, trackingName)
queueLuaCommandByName(vehicleName, 'mapmgr.enableTracking("'..trackingName..'")')
end
@/lua/ge/extensions/gameplay/parking.lua
if parkingSpot.customFields.tags.street then -- enables tracking, so that AI can try to avoid this vehicle
if not map.objects[vehId] then getObjectByID(vehId):queueLuaCommand("mapmgr.enableTracking()") end
else -- disables tracking, to optimize performance
local function enableTracking(vehId, autoDisable) -- enables parking spot tracking for a driving vehicle
vehId = vehId or be:getPlayerVehicleID(0)
for _, v in ipairs(data.trackedVehIds) do
enableTracking(v)
end