disableTracking
Definition
-- @/lua/vehicle/mapmgr.lua:155
local function disableTracking(forceDisable)
if forceDisable or not playerInfo.anyPlayerSeated then
M.sendTracking = nop
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/parkingTrackVehicle.lua
if self.pinIn.vehId.value then
gameplay_parking.disableTracking(self.pinIn.vehId.value)
end
@/lua/ge/extensions/gameplay/parking.lua
else -- disables tracking, to optimize performance
getObjectByID(vehId):queueLuaCommand("mapmgr.disableTracking()")
end
local function disableTracking(vehId) -- disables parking spot tracking for a driving vehicle
vehId = vehId or be:getPlayerVehicleID(0)
if trackedVehData[id] then
disableTracking(id)
end
if data.autoDisableTracking then
disableTracking(id)
end
@/lua/ge/extensions/career/modules/playerDriving.lua
if oldId then
gameplay_parking.disableTracking(oldId)
end
if action == "start" then -- pursuit started
gameplay_parking.disableTracking(vehId)
--core_recoveryPrompt.deactivateAllButtons()