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flush

Definition


-- @/=[C]:-1
function flush(...)

Callers

@/ui/lib/ext/angular/angular.js
   * `setTimeout` in tests, the fns are queued in an array, which can be programmatically flushed
   * via `$browser.defer.flush()`.
   *
     * When unit testing (using {@link ngMock ngMock}), it is necessary to call
     * {@link ngMock.$httpBackend#flush $httpBackend.flush()} to flush each pending
     * request using trained responses.
     * $http.get(...);
     * $httpBackend.flush();
     * ```
      *
      * In tests you can use {@link ngMock.$interval#flush `$interval.flush(millis)`} to
      * move forward by `millis` milliseconds and trigger any functions scheduled to run in that
      *
      * In tests you can use {@link ngMock.$timeout `$timeout.flush()`} to
      * synchronously flush the queue of deferred functions.
@/lua/console/benchphysics.lua
        file:write(i..";"..d.."\n")
        file:flush()
    end
@/lua/common/extensions/tech/techCapture.lua
  if _flushInterval <= 0 or (clock - lastFlush) > _flushInterval then
    tcomRequestFile:flush()
    lastFlush = clock
  if tcomRequestFile ~= nil then
    tcomRequestFile:flush()
    tcomRequestFile:close()
  if _flushInterval <= 0 or (clock - lastFlush) > _flushInterval then
    tcomResponseFile:flush()
    lastFlush = clock
  if tcomResponseFile ~= nil then
    tcomResponseFile:flush()
    tcomResponseFile:close()
@/lua/ge/extensions/tech/techCore.lua
      outFile:write(prefab)
      outFile:flush()
      outFile:close()
  outFile:write(jsonEncode({info}))
  outFile:flush()
  outFile:close()
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
    mat:setField("diffuseColor", 0, cs)
    mat:flush()
    mat:reload()
        mat:setField("diffuseColor", 0, cs)
        mat:flush()
        mat:reload()
        omat.doubleSided = true
        omat:flush()
        omat:reload()
@/ui/lib/ext/angular/angular-animate.js
      $$rAFScheduler.waitUntilQuiet(function() {
        gcsLookup.flush();
        gcsStaggerLookup.flush();
        gcsLookup.flush();
        gcsStaggerLookup.flush();
@/lua/common/tech/pcdLib.lua
  file:write(payload:tostring())
  file:flush()
  file:close()
@/lua/ge/extensions/editor/materialEditor.lua
  setLayerData(layer2, layerData1)
  currentMaterial:flush()
  currentMaterial:reload()
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  end
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
  end
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
  end
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:setField('groundType', 0, groundmodel)
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
  end
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
  materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
@/lua/ge/extensions/editor/gen/mesh.lua
    mat:setField("diffuseColor", 0, cs)
    mat:flush()
    mat:reload()
@/lua/ge/extensions/util/trackBuilder/materialUtil.lua

  materialObjects.center[letter]:flush()
  materialObjects.center[letter]:reload()
  materialObjects.center[letter]:reload()
  materialObjects.border[letter]:flush()
  materialObjects.border[letter]:reload()
@/lua/ge/extensions/tech/capturePlayer.lua
  end
  outputFile:flush()
  outputFile:close()
@/lua/ge/extensions/editor/shapeEditor.lua

  -- highlightMaterial:flush()
  -- highlightMaterial:reload()
@/lua/common/jit/v.lua
    end
    out:flush()
  end
@/lua/ge/extensions/editor/api/material.lua
    material:setField(property, layer, value)
    material:flush()
    material:reload()
@/lua/ge/extensions/editor/gen/world.lua
--					defmat.doubleSided = true
--					defmat:flush()
--				    defmat:reload()
		--      out.R.move(vec3(0,0.2,3.5))
		--      io.flush(setfile)
		end