flush
Definition
-- @/=[C]:-1
function flush(...)
Callers
@/lua/ge/extensions/editor/shapeEditor.lua
-- highlightMaterial:flush()
-- highlightMaterial:reload()
@/ui/lib/ext/angular/angular.js
* `setTimeout` in tests, the fns are queued in an array, which can be programmatically flushed
* via `$browser.defer.flush()`.
*
* When unit testing (using {@link ngMock ngMock}), it is necessary to call
* {@link ngMock.$httpBackend#flush $httpBackend.flush()} to flush each pending
* request using trained responses.
* $http.get(...);
* $httpBackend.flush();
* ```
*
* In tests you can use {@link ngMock.$interval#flush `$interval.flush(millis)`} to
* move forward by `millis` milliseconds and trigger any functions scheduled to run in that
*
* In tests you can use {@link ngMock.$timeout `$timeout.flush()`} to
* synchronously flush the queue of deferred functions.
@/lua/common/extensions/tech/techCapture.lua
if _flushInterval <= 0 or (clock - lastFlush) > _flushInterval then
tcomRequestFile:flush()
lastFlush = clock
if tcomRequestFile ~= nil then
tcomRequestFile:flush()
tcomRequestFile:close()
if _flushInterval <= 0 or (clock - lastFlush) > _flushInterval then
tcomResponseFile:flush()
lastFlush = clock
if tcomResponseFile ~= nil then
tcomResponseFile:flush()
tcomResponseFile:close()
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
end
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
end
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
end
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:setField('groundType', 0, groundmodel)
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
end
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.center[materialSettings.selectedMaterial[0]+1]:reload()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:flush()
materialSettings.materials.border[materialSettings.selectedMaterial[0]+1]:reload()
@/lua/ge/extensions/editor/gen/world.lua
-- defmat.doubleSided = true
-- defmat:flush()
-- defmat:reload()
-- out.R.move(vec3(0,0.2,3.5))
-- io.flush(setfile)
end
@/lua/common/tech/pcdLib.lua
file:write(payload:tostring())
file:flush()
file:close()
@/lua/ge/extensions/editor/gen/mesh.lua
mat:setField("diffuseColor", 0, cs)
mat:flush()
mat:reload()
@/ui/lib/ext/angular/angular-animate.js
$$rAFScheduler.waitUntilQuiet(function() {
gcsLookup.flush();
gcsStaggerLookup.flush();
gcsLookup.flush();
gcsStaggerLookup.flush();
@/lua/ge/extensions/tech/capturePlayer.lua
end
outputFile:flush()
outputFile:close()
@/lua/ge/extensions/editor/materialEditor.lua
setLayerData(layer2, layerData1)
currentMaterial:flush()
currentMaterial:reload()
@/lua/ge/extensions/tech/techCore.lua
outFile:write(prefab)
outFile:flush()
outFile:close()
outFile:write(jsonEncode({info}))
outFile:flush()
outFile:close()
@/lua/common/jit/v.lua
end
out:flush()
end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
mat:setField("diffuseColor", 0, cs)
mat:flush()
mat:reload()
mat:setField("diffuseColor", 0, cs)
mat:flush()
mat:reload()
omat.doubleSided = true
omat:flush()
omat:reload()
@/lua/console/benchphysics.lua
file:write(i..";"..d.."\n")
file:flush()
end
@/lua/ge/extensions/util/trackBuilder/materialUtil.lua
materialObjects.center[letter]:flush()
materialObjects.center[letter]:reload()
materialObjects.center[letter]:reload()
materialObjects.border[letter]:flush()
materialObjects.border[letter]:reload()
@/lua/ge/extensions/editor/api/material.lua
material:setField(property, layer, value)
material:flush()
material:reload()