VE Lua Documentation

Press F to search!

padAccelerateBrake

Definition


-- @/lua/vehicle/input.lua:756

-- gamepad( (mono-axis) compatibility
local function padAccelerateBrake(val, filter)
  if val > 0 then
    event("throttle", val, filter)
    event("brake", 0, filter)
  else
    event("throttle", 0, filter)
    event("brake", -val, filter)
  end
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "isCentered": true,
                "onChange": "input.padAccelerateBrake(VALUE, FILTERTYPE)",
                "title": "ui.inputActions.vehicle.accelerate_brake.title",