-- @/lua/vehicle/input.lua:756
-- gamepad( (mono-axis) compatibility
local function padAccelerateBrake(val, filter)
if val > 0 then
event("throttle", val, filter)
event("brake", 0, filter)
else
event("throttle", 0, filter)
event("brake", -val, filter)
end
end
"isCentered": true,
"onChange": "input.padAccelerateBrake(VALUE, FILTERTYPE)",
"title": "ui.inputActions.vehicle.accelerate_brake.title",