workload
Definition
-- @/lua/vehicle/extensions/gameplayStatisticModules/watchAirtime.lua:11
local function watchAirtime()
if initialWheelCount ~= wheels.wheelCount then return end --if we lose a wheel
local prevTrigger = curTrigger
local curTrigger = obj:getGroundSpeed() > 6
for i = 0, initialWheelCount-1 do
local wd = wheels.wheels[i]
curTrigger = curTrigger and wd.contactMaterialID1 ==-1 and wd.contactMaterialID2 ==-1
if not curTrigger then break end
end
--todo redo this
local _, _, z = obj:getDirectionVectorUpXYZ()
curTrigger = curTrigger and ( z > 0.707 ) --45deg
if curTrigger then
if not prevTrigger then
startTime = obj:getSimTime()
end
else
if prevTrigger then
local airTime = obj:getSimTime() - startTime
if airTime > 0.1 then
gameplayStatistic.metricAdd("vehicle/airtime.time", airTime, true)
end
end
end
end
Callers