addSchedule
Definition
-- @/lua/vehicle/extensions/gameplayStatistic.lua:31
local function addSchedule(fn)
table.insert(statSchedule, fn)
lenstatSchedule = #statSchedule
M.updateGFX = updateGFX
extensions.hookUpdate("updateGFX")
end
Callers
@/lua/vehicle/extensions/gameplayStatisticModules/watchBurnout.lua
if #wheelsBurnout>0 then
-- gameplayStatistic.addSchedule(watchBurnout)
return
@/lua/vehicle/extensions/gameplayStatistic.lua
if extensions.gameplayStatisticModules_watchAirtime then
addSchedule(extensions.gameplayStatisticModules_watchAirtime.workload)
end
if extensions.gameplayStatisticModules_watchBurnout then
addSchedule(extensions.gameplayStatisticModules_watchBurnout.workload)
end
@/lua/ge/extensions/gameplay/statistic.lua
local function addSchedule(fn)
statSchedule[#statSchedule +1] = fn
-- log("E","ld",dumps(extensions[extensionName]));
addSchedule(extensions[extensionName].workload)
end