-- @/lua/vehicle/fire.lua:383
local function igniteRandomNode()
local possibleNodes = {}
for k, n in pairs(flammableNodes) do
if n and n.canIgnite and not wheelNodes[k] and n.intensity <= 0 then
table.insert(possibleNodes, k)
end
end
if #possibleNodes <= 0 then
return
end
igniteNode(possibleNodes[random(#possibleNodes)])
end
$scope.igniteNode = function () {
bngApi.activeObjectLua('fire.igniteRandomNode()')
}