igniteNode
Definition
-- @/lua/vehicle/fire.lua:375
local function igniteNode(cid, temp)
local node = flammableNodes[cid]
if not node then
return
end
node.temperature = temp or maxNodeTemp
end
Callers
@/lua/vehicle/fire.lua
igniteNode(possibleNodes[random(#possibleNodes)])
end
if not wheelNodes[cid] then --don't ignite wheelnodes right away to delay the tire popping a bit
igniteNode(cid)
end
igniteNode(cid)
end
@/ui/modules/apps/VehicleDebug/app.js
'{{:: \'ui.apps.vehicleDebug.explodeVehicle\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.igniteNode\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.igniteNodeMin\' | translate}}' +