extinguishVehicle
Definition
-- @/lua/vehicle/fire.lua:453
local function extinguishVehicle()
for cid, node in pairs(flammableNodes) do
node.temperature = tEnv
node.intensity = 0
obj:addParticleByNodes(cid, centreNode, -1, 48, 0, 15)
end
end
Callers
@/ui/modules/apps/VehicleDebug/app.js
'{{:: \'ui.apps.vehicleDebug.igniteNodeMin\' | translate}} ' +
'{{:: \'ui.apps.vehicleDebug.extinguishVehicle\' | translate}} ' +
'',
$scope.extinguishVehicle = function () {
bngApi.activeObjectLua('fire.extinguishVehicle()')
}
@/lua/ge/extensions/core/funstuff.lua
local function extinguishVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
local function extinguishVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
return {"hide"}
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funExtinguish.title",
"onDown": "fire.extinguishVehicle()",
"order": 44,