explodeVehicle
Definition
-- @/lua/vehicle/fire.lua:427
local function explodeVehicle()
for cid, node in pairs(flammableNodes) do
if node.containerBeam then
node.vaporState = 100
node.containerBeamBroken = true
node.canIgnite = true
node.isVapor = 1
end
igniteNode(cid)
end
end
Callers
@/lua/ge/extensions/gameplay/discover/discover_037.lua
if vehicle then
vehicle:queueLuaCommand("fire.explodeVehicle()")
vehicle:queueLuaCommand("beamstate.breakAllBreakgroups()")
@/lua/ge/extensions/core/funstuff.lua
local function explodeVehicle()
local vehicle = getPlayerVehicle(0)
if vehicle then
vehicle:queueLuaCommand("fire.explodeVehicle()")
vehicle:queueLuaCommand("beamstate.breakAllBreakgroups()")
@/ui/modules/apps/VehicleDebug/app.js
'{{:: \'ui.apps.vehicleDebug.igniteVehicle\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.explodeVehicle\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.igniteNode\' | translate}}' +
$scope.explodeVehicle = function () {
bngApi.activeObjectLua('fire.explodeVehicle()')
}
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funBoom.title",
"onDown": "fire.explodeVehicle()",
"order": 45,