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explodeVehicle

Definition


-- @/lua/vehicle/fire.lua:427

local function explodeVehicle()
  for cid, node in pairs(flammableNodes) do
    if node.containerBeam then
      node.vaporState = 100
      node.containerBeamBroken = true
      node.canIgnite = true
      node.isVapor = 1
    end

    igniteNode(cid)
  end
end

Callers

@/lua/ge/extensions/gameplay/discover/discover_037.lua
            if vehicle then
              vehicle:queueLuaCommand("fire.explodeVehicle()")
              vehicle:queueLuaCommand("beamstate.breakAllBreakgroups()")
@/lua/ge/extensions/core/funstuff.lua

local function explodeVehicle()
  local vehicle = getPlayerVehicle(0)
    if vehicle then
      vehicle:queueLuaCommand("fire.explodeVehicle()")
      vehicle:queueLuaCommand("beamstate.breakAllBreakgroups()")
@/ui/modules/apps/VehicleDebug/app.js
      '{{:: \'ui.apps.vehicleDebug.igniteVehicle\' | translate}}' +
      '{{:: \'ui.apps.vehicleDebug.explodeVehicle\' | translate}}' +
      '{{:: \'ui.apps.vehicleDebug.igniteNode\' | translate}}' +
    $scope.explodeVehicle = function () {
            bngApi.activeObjectLua('fire.explodeVehicle()')
        }
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.funBoom.title",
                "onDown": "fire.explodeVehicle()",
                "order": 45,