-- @/lua/vehicle/fire.lua:440
local function explodeNode(cid)
local node = flammableNodes[cid]
if not node then
return
end
node.temperature = maxNodeTemp
node.vaporState = 100
node.containerBeamBroken = true
node.canIgnite = true
node.isVapor = 1
hotNodes[cid] = node
end