onDeserialize
Definition
-- @/lua/common/luaCore.lua:41
function nop()
end
Callers
@/lua/ge/extensions/editor/veMain.lua
local function onDeserialize(data)
vEditor.editorMode = data.editorMode
@/lua/vehicle/energyStorage.lua
local function onDeserialize(data)
-- if not data or type(data) ~= "table" then
@/lua/ge/extensions/editor/buildingEditor.lua
local function onDeserialize(data)
local jdesc = jsonDecode(data['jdata'])
@/lua/vehicle/controller/playerController.lua
local function onDeserialize(data)
end
@/lua/ge/extensions/editor/textEditor.lua
local function onDeserialize(state)
for index, instance in pairs(state) do
@/lua/vehicle/controller.lua
local function onDeserialize(data)
if not data or type(data) ~= "table" then
@/lua/ge/map.lua
local function onDeserialize(s)
isEditorEnabled, buildSerial = unpack(s)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
local function onDeserialize(data)
windowOpen[0] = data.windowOpen
@/lua/ge/extensions/gameplay/walk.lua
local function onDeserialize(data)
togglingEnabled = data.togglingEnabled
@/lua/vehicle/bdebug.lua
local function onDeserialize(data)
if data.bdebugImplState then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local function onDeserialize(data)
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua
local function onDeserialize(data)
for containerId, apps in pairs(data) do
@/lua/vehicle/controller/vehicleController/vehicleController.lua
local function onDeserialize(data)
if data.previousGearboxBehavior then
if data.controlLogicModuleData and controlLogicModule.onDeserialize then
controlLogicModule.onDeserialize(data.controlLogicModuleData)
end
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
local function onDeserialize(data)
if type(data) ~= 'table' then
@/lua/vehicle/controller/vehicleController/shiftLogic/electricMotor.lua
local function onDeserialize(data)
if data.regenLevel then
@/lua/ge/extensions/editor/forestEditor.lua
local function onDeserialize(data)
deserializeBrushes = false