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addSchedule

Definition


-- @/lua/vehicle/extensions/gameplayStatistic.lua:31

local function addSchedule(fn)
  table.insert(statSchedule, fn)
  lenstatSchedule = #statSchedule
  M.updateGFX = updateGFX
  extensions.hookUpdate("updateGFX")
end

Callers

@/lua/vehicle/extensions/gameplayStatisticModules/watchBurnout.lua
    if #wheelsBurnout>0 then
      -- gameplayStatistic.addSchedule(watchBurnout)
      return
@/lua/ge/extensions/gameplay/statistic.lua

local function addSchedule(fn)
  statSchedule[#statSchedule +1] = fn
        -- log("E","ld",dumps(extensions[extensionName]));
        addSchedule(extensions[extensionName].workload)
      end
@/lua/vehicle/extensions/gameplayStatistic.lua
  if extensions.gameplayStatisticModules_watchAirtime then
    addSchedule(extensions.gameplayStatisticModules_watchAirtime.workload)
  end
  if extensions.gameplayStatisticModules_watchBurnout then
    addSchedule(extensions.gameplayStatisticModules_watchBurnout.workload)
  end