stop_turn_signal
Definition
-- @/lua/vehicle/electrics.lua:134
local function stop_turn_signal()
if not signalWarnState then
if signalLeftState or signalRightState then
signalLeftState = false
signalRightState = false
hasSteered = false
sounds.playSoundSkipAI(indStopSnd)
automaticIndicatorStopHandler = nop
end
updateSignals()
end
end
Callers
@/lua/ge/extensions/gameplay/taxi.lua
local function activateSignal(veh, rightForRightHand)
veh:queueLuaCommand('electrics.stop_turn_signal()')
local isRightHand = map.getRoadRules().rightHandDrive
job.sleep(blinkersDuration)
veh:queueLuaCommand('electrics.stop_turn_signal()')
end, 1)
@/lua/vehicle/ai.lua
while route.laneChanges[1] and plan[2].pathidx > route.laneChanges[1].pathIdx do
electrics.stop_turn_signal()
table.remove(route.laneChanges, 1)