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stop_turn_signal

Definition


-- @/lua/vehicle/electrics.lua:134

local function stop_turn_signal()
  if not signalWarnState then
    if signalLeftState or signalRightState then
      signalLeftState = false
      signalRightState = false
      hasSteered = false
      sounds.playSoundSkipAI(indStopSnd)
      automaticIndicatorStopHandler = nop
    end

    updateSignals()
  end
end

Callers

@/lua/ge/extensions/gameplay/taxi.lua
local function activateSignal(veh, rightForRightHand)
  veh:queueLuaCommand('electrics.stop_turn_signal()')
  local isRightHand = map.getRoadRules().rightHandDrive
    job.sleep(blinkersDuration)
    veh:queueLuaCommand('electrics.stop_turn_signal()')
  end, 1)
@/lua/vehicle/ai.lua
  while route.laneChanges[1] and plan[2].pathidx > route.laneChanges[1].pathIdx do
    electrics.stop_turn_signal()
    table.remove(route.laneChanges, 1)