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dumpz

Definition


-- @/lua/common/utils.lua:138

function dumpz(o, depth)
  log('A', "lua.utils", dumpsz(o, depth))
end

Callers

@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/followPath.lua
  end
  --dumpz(path, 3)
  veh:queueLuaCommand('ai.startFollowing(' .. serialize({path=path}) .. ',nil,'..loopCount..',"'..loopType..'")')
@/lua/ge/extensions/flowgraph/nodes/environment/planet.lua
  local cubeGrid = self:heightmapFromPNG(self.pinIn.heightmap.value or "cubemap_small.png")
  --dumpz(cubeGrid,2)
  --dump(cubeGrid)
@/lua/ge/extensions/flowgraph/nodes/util/loadLevel.lua
  log('E', logTag, 'onLoadingScreenFadeout: ' .. tostring(missionFile))
  dumpz(self, 2)
  if self.state == 4 then return end
@/lua/ge/extensions/editor/flowgraphEditor.lua
  local res = {currentMgrName = mgr.name}
  --dumpz(mgr,2)
  ui_flowgraph_editor.SetCurrentEditor(M.ectx)
@/lua/ge/extensions/flowgraph/nodes/ui/selectButtons.lua
  local content = {title = self.pinIn.title.value or "", typeName = self.pinIn.description.value or "", altMode = self.pinIn.altMode.value or false, buttons = buttonsTable}
  --dumpz(content)
  if self.pinIn.hideApps.value then
@/lua/ge/extensions/editor/flowgraph/properties.lua
              local hcPin = item.pinIn[pin.name]
              --dumpz(hcPin,2)
              self:_drawInputField('pins' .. pin.id ..'_val', item._cdata, hcPin.hardCodeType, displayVal, '', function(_savePath, newVal)
                      --hcPin.value = fg_utils.getDefaultValueForType(hcPin.typename)
                      --dumpz(item._cdata['pins' .. pin.id ..'_val'],3)
                      -- History
              local hcPin = item.pinIn[pin.name]
              --dumpz(hcPin,2)
              self:_drawInputField('pins' .. pin.id ..'_val', item._cdata, hcPin.hardCodeType, displayVal, '', function(_savePath, newVal)
                      --hcPin.value = fg_utils.getDefaultValueForType(hcPin.typename)
                      --dumpz(item._cdata['pins' .. pin.id ..'_val'],3)
                      -- History
@/lua/ge/extensions/flowgraph/modules/threadModule.lua
  mgr.modules.thread.parentId = self.mgr.id
  dumpz(self.children, 2)
  self.mgr:logEvent("Loaded Child Project","I", "A Child has been loaded from path " .. dumps(file), {type = "node", node = sourceNode})
@/lua/ge/extensions/career/modules/delivery/cargoScreen.lua

    --dumpz(uiData.playerCardGroupSets)
    -- notify UI
@/lua/common/jbeam/io.lua
  for filename, cacheData in pairs(fileCache) do
    --dumpz({"cacheData: ", cacheData}, 8)
    for partName, partData in pairs(cacheData.parts) do

  --dumpz({"partFileMap: ", partFileMap}, 4)
  --dumpz({"partSlotMap: ", partSlotMap}, 4)
  --dumpz({"partFileMap: ", partFileMap}, 4)
  --dumpz({"partSlotMap: ", partSlotMap}, 4)
  --dumpz({"partNameMap: ", partNameMap}, 4)
  --dumpz({"partSlotMap: ", partSlotMap}, 4)
  --dumpz({"partNameMap: ", partNameMap}, 4)
end
@/lua/common/json-ast.lua
  end
  --dumpz(res, 2)
@/lua/ge/extensions/editor/assetBrowser.lua
  -- [Debug]
  -- dumpz(var.filteredAssetGroups, 2)
      fn = function(dir)
        dumpz(dir, 2)
      end
      fn = function(asset)
        dumpz(asset, 3)
      end
@/lua/ge/extensions/flowgraph/modules/buttonModule.lua
    table.sort(data, orderSort)
--    dumpz(data, 2)
    guihooks.trigger('CustomFGButtons', data)
@/lua/ge/extensions/career/modules/branches/landing.lua
      end
      --dumpz(skData.unlockInfo,2)
@/lua/ge/extensions/gameplay/missions/proceduralMissionGenerators/timeTrialMissions.lua
      if not race.ignoreAsMission then
        --dumpz(race,1)
        -- for now, only convert quickraces with a .race.json file
@/lua/ge/extensions/gameplay/missions/progress.lua
  attempt.type = currentType
  --dumpz(attempt, 3)
end
  if not mission.getRandomizedAttempt then
    dumpz(mission, 2)
    dump("no attempt generator?")
@/lua/ge/extensions/flowgraph/nodes/vehicle/getPowertrainData.lua
  if veh then
    core_vehicleBridge.requestValue(veh, function(val) dump(val) dumpz(self, 1) self.receivedInfo = val.result end,'powertrainDevice', self.pinIn.device.value, self.pinIn.property.value)
    self:setDurationState('started')
@/lua/ge/extensions/flowgraph/nodes/macro/integrated.lua
        --print("Hardcoded pin: " .. pin.name .. " of " .. self.inputNode.pinOut[pin.name].id)
        --dumpz(self.inputNode.pinOut[pin.name],1)
      end
@/lua/ge/extensions/editor/flowgraph/overview.lua
  if selectThisGraph then
    dumpz(graph,1)
    self.mgr:selectGraph(graph)
@/lua/ge/extensions/flowgraph/nodes/ui/showMonitor.lua
  self.done = true
  dumpz(self.mgr.fgEditor, 1)
  self.mgr.fgEditor.switchToSmallWindow = true
  self.mgr.fgEditor.forceOpen.log = self.pinIn.showLog.value
  dumpz(self.mgr.fgEditor, 1)
end
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
  if self.hover and ((self.mode == "node" and self.hover.node)  or (self.mode == "graph")) then
    --dumpz(self.hover, 2)
    if not self.previewEctx then
@/lua/ge/extensions/flowgraph/nodes/logic/booleanExpression.lua
  self.activePinList = {}
  --dumpz(self.graph.links,2)
  for _, l in pairs(self.graph.links) do
  end
  --dumpz(self.activePinList,2)
end
@/lua/ge/extensions/core/flowgraphManager.lua
  M.clearAllManagers()
  --dumpz(data, 1)
  if next(data) then
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenTimeSlip.lua
  self.panel.timeslip = slipData
  --dumpz(self.panel, 4)
  self.mgr.modules.ui:addUIElement(self.panel)
@/lua/ge/extensions/flowgraph/nodes/vehicle/spawnVehicle.lua
      self.spawningOptions = sanitizeVehicleSpawnOptions(model, options)
      --dumpz(self.spawningOptions,2)
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
        im.BeginDisabled()
        --dumpz(result, 2)
        self:highlightText(result.info.cat .. ":", self.search.matchString)
@/lua/ge/extensions/flowgraph/basenode.lua
    if im.Button("Colors") then
      dumpz(self._flowColors,2)
    end
          if im.MenuItem1("Depth " .. i) then
            dumpz(self, i)
          end
@/lua/ge/extensions/gameplay/race/race.lua
    dump(self.states[id])
    dumpz(self, 1)
  end
@/lua/ge/extensions/gameplay/route/raceRoute.lua
      if point.fixed then
        -- dumpz(point, 2)
        table.insert(self.originalFixedPositions, {
    if self.callbacks.shouldPointBeFixedForRecalc then
      -- dumpz(wp, 2)
      callbackResult = self.callbacks.shouldPointBeFixedForRecalc(wp)
@/lua/ge/extensions/editor/util/transformUtil.lua
  self.transform:setPosition(self.pos)
  --dumpz(self, 2)
  --dump(self:correctEditMode())
@/lua/vehicle/extensions/tech/CANBus/RacingDisplay.lua
  canBus.sendCANMessage(messageIds.sendWheelData3, wheelData3Message, "wheeldata3")
  --dumpz(wheels.wheels[0], 1)
  --dump(electrics.values.turboBoost)
@/lua/ge/extensions/flowgraph/graph.lua
  end
  --dumpz(self.children, 2)
  local children = {}
  --dump("Deleting..................................................................")
  --dumpz(node, 1)
  --print(debug.tracesimple())

  --dumpz(targetTypes, 2)
  --dumpz(sourceTypes, 2)
  --dumpz(targetTypes, 2)
  --dumpz(sourceTypes, 2)
@/lua/ge/extensions/career/modules/delivery/progress.lua
    dropOffDataStatus.branchInfo = branchInfo
    --dumpz(dropOffDataStatus,2)
  else
@/lua/ge/extensions/core/vehicle/inplaceEdit.lua

  --dumpz(part, 2)
  for _, flexbody in pairs(part.flexbodies or {}) do

  --dumpz({'vBundle = ', vBundle}, 3)
  --dumpz({'availableParts = ', availableParts}, 2)
  --dumpz({'vBundle = ', vBundle}, 3)
  --dumpz({'availableParts = ', availableParts}, 2)
  --dumpz({'slotMap = ', slotMap}, 3)
  --dumpz({'availableParts = ', availableParts}, 2)
  --dumpz({'slotMap = ', slotMap}, 3)
  --dumpz({'flexbodies = ', vBundle.vdata.flexbodies}, 3)
  --dumpz({'slotMap = ', slotMap}, 3)
  --dumpz({'flexbodies = ', vBundle.vdata.flexbodies}, 3)
end
@/lua/common/jbeam/variables.lua
  end
  --dumpz({'allVariables = ', allVariables}, 3)
  return _sanitizeVars(allVariables, vehicleConfig.vars or {})
  vars['$components'] = {val = rootPart.components} -- with this you can use '$components.' in your expressions
  -- dumpz({'vars = ', vars}, 2)
@/lua/ge/extensions/gameplay/race/path.lua
  -- parse all branches and all cps from the config to get all CP infos
  --dumpz(trackInfo.originalInfo.lapConfig,1)
  for idx, cp in ipairs(trackInfo.originalInfo.lapConfig) do
  end
  --dumpz(self.pathnodes.objects, 2)
  local order = {}
@/lua/ge/extensions/editor/raceEditor/tools.lua
  if im.Button("Dump Path [Debug]") then
    dumpz(self.path,2)
  end
    self.path:autoConfig()
    dumpz(self.path.config,4)
  end im.SameLine()
    self.path:autoConfig(true)
    dumpz(self.path.config,4)
  end
@/lua/ge/extensions/flowgraph/states.lua
  -- plan the graph
  --dumpz(pnode, 2)
  if not node.targetGraph then
function C:resolveInterHops(nodes, links, group)
  --dumpz(nodes, 2)
  -- first, sort links into lists of regular, and to-be-shortened links. further split the to-be-shortened into source-connected and others.
  end
  --dumpz(nodes, 2)
  --dumpz(sourced, 2)
  --dumpz(nodes, 2)
  --dumpz(sourced, 2)
  --dumpz(shorten, 2)
  --dumpz(sourced, 2)
  --dumpz(shorten, 2)
  --dumpz(regular, 2)
  --dumpz(shorten, 2)
  --dumpz(regular, 2)
        local currentTargetNode = nodes[current.link.targetNode.id]
        --dumpz(currentTargetNode, 2)
        if currentTargetNode.isConnector then
      }
      --dumpz(vlnk, 2)
      table.insert(regular, vlnk)
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
    im.SameLine()
    if im.Button(string.format("Dumpz 3##%s_%s", layer.uid, guiId)) then dumpz(layer, 3) end
  end
@/lua/ge/extensions/editor/raceEditor/startPositions.lua
  local avail = im.GetContentRegionAvail()
  --dumpz(self.path,2)
  im.BeginChild1("sp", im.ImVec2(220 * im.uiscale[0], 0 ), im.WindowFlags_ChildWindow)
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
    --dump(key)
    --dumpz(prog, 5)
    local ownAggregate = {}
    --dump(key)
    --dumpz(prog, 5)
    local ownAggregate = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceEndScreen.lua

  --dumpz(self.pinIn.stats.value, 2)
@/lua/ge/extensions/flowgraph/nodes/math/math.lua
  self.activePinList = {}
  --dumpz(self.graph.links,2)
  for _, l in pairs(self.graph.links) do
  end
  --dumpz(self.activePinList,2)
end
@/lua/ge/extensions/flowgraph/link.lua
    print("? no imPos!")
    dumpz(sPin, 2)
    dumpz(tPin, 2)
    dumpz(sPin, 2)
    dumpz(tPin, 2)
  end
@/lua/vehicle/controller.lua

  --dumpz(sortedControllers, 2)
@/lua/ge/extensions/gameplay/rawPois.lua
    log("E","","Element does not contain a data field! Not keeping it in the element list.")
    dumpz(element,2)
    valid = false
    log("E","","Element.data does not contain neither id nor missionId! Not keeping it in the element list.")
    dumpz(element,2)
    valid = false
    log("E","","Element has no clusterType! Not keeping it in the element list.")
    dumpz(element,2)
  end
@/lua/ge/extensions/editor/flowgraph/main.lua
    -- graph tabs
    --dumpz(allGraphs,2)
    table.sort(allGraphs, function(a,b) return a.id < b.id end)

      --dumpz(gr,1)
      if graph and gr.showTab[0] then
@/lua/ge/extensions/gameplay/missions/unlocks.lua
          dump(cond)
          dumpz(league, 2)
        end
@/lua/ge/extensions/flowgraph/pin.lua
  end
  --dumpz(self,2)
end
        if im.MenuItem1("Depth " .. i) then
          dumpz(self, i)
        end
@/lua/ge/extensions/gameplay/rally/driveline/drivelineRoute.lua
    -- log('D', logTag, "insertPoint:")
    -- dumpz(insertPoint, 3)
    local insertItem = stableIdIndex[insertPoint.metadata.stableId]
      -- log('D', logTag, 'onRouteShortened')
      -- dumpz(point, 2)
    -- end
    --   log('I', '', "last:")
    --   dumpz(last, 2)
    --   log('I', '', "cur:")
    --   log('I', '', "cur:")
    --   dumpz(cur, 2)
    -- end
      -- log('I', '', "newPoint:")
      -- dumpz(newPoint, 2)
      -- log('I', '', "newMetadata:")
      -- log('I', '', "newMetadata:")
      -- dumpz(newMetadata, 2)
    -- end
@/lua/ge/extensions/career/modules/delivery/general.lua
          --dump(string.format("%s -> %s", fac.name, name))
          --dumpz(ap, 1)
          table.insert(elements, elem)
@/lua/ge/extensions/gameplay/drift/saveLoad.lua
      spotsById[spotId] = spotData
      --dumpz(spotData)
    end
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua
    end
    --dumpz(self.pinIn.radius,2)
    local clrIn = self.pinIn.color.value
@/lua/ge/extensions/flowgraph/manager.lua
  if not empty then
    --dumpz(node, 2)
    node = self.stateGraph:createNode('states/stateNode')
  local node = self.graph:createNode('states/stateNode')
  --dumpz(node, 2)
  node:setTargetGraph(graph)
  self:autoGraphNodeOffset()
  --dumpz(self.copyData,2)
  --for _, gr in pairs(self.copyData.graphs) do
  --for _, gr in pairs(self.copyData.graphs) do
  --  dumpz(gr.nodes,1)
  --end
      log("I", logTag, "Successfully updated format.")
      --dumpz(data.graphs, 2)
    end
    end
    --[[dumpz(node, 2)
    if node.nodeType == 'states/stateNode' and node.targetGraphId then

    --dumpz(oldIdMap, 2)
  end
  table.insert(hookList, hooks)
  --dumpz(hookList, 2)
  -- put all the nodes in there (if not in there already)
@/lua/ge/extensions/gameplay/rally.lua
--   log('W', logTag, 'onRaceComplete')
--   dumpz(event, 2)
-- end
--   log('W', logTag, 'onRaceAborted')
--   dumpz(event, 2)
-- end