resetSounds
Definition
-- @/lua/vehicle/controller.lua:793
local function resetSounds()
for _, v in pairs(sortedControllers) do
if v.resetSounds then
v.resetSounds()
end
end
cacheAllControllerFunctions()
end
Callers
@/lua/vehicle/controller/couplings/fifthwheel.lua
-- local function resetSounds(jbeamData)
-- end
@/lua/vehicle/controller/hydraulicSuspension.lua
local function resetSounds()
lastPumpFlow = 0
@/lua/vehicle/powertrain/turbocharger.lua
local function resetSounds(jbeamData)
end
@/lua/vehicle/controller/pneumatics/lowAirPressureWarning.lua
local function resetSounds(jbeamData)
if lowAirWarningSoundEvent then
@/lua/vehicle/powertrain/automaticGearbox.lua
local function resetSounds(device)
device.gearWhineInputTorqueSmoother:reset()
@/lua/vehicle/powertrain.lua
local function resetSounds()
if not hasPowertrain then
if device.resetSounds then
device:resetSounds(deviceJbeamData[device.name])
end
@/lua/vehicle/powertrain/manualGearbox.lua
local function resetSounds(device)
device.gearWhineInputTorqueSmoother:reset()
@/lua/vehicle/powertrain/supercharger.lua
local function resetSounds(jbeamData)
end
@/lua/vehicle/powertrain/combustionEngine.lua
local function resetSounds(device, jbeamData)
if not sounds.usesOldCustomSounds then
device.turbocharger.resetSounds(v.data[jbeamData.turbocharger])
device.supercharger.resetSounds(v.data[jbeamData.supercharger])
device.turbocharger.resetSounds(v.data[jbeamData.turbocharger])
device.supercharger.resetSounds(v.data[jbeamData.supercharger])
device.nitrousOxideInjection.resetSounds(v.data[jbeamData.nitrousOxideInjection])
device.supercharger.resetSounds(v.data[jbeamData.supercharger])
device.nitrousOxideInjection.resetSounds(v.data[jbeamData.nitrousOxideInjection])
device.thermals.resetSounds(jbeamData)
device.nitrousOxideInjection.resetSounds(v.data[jbeamData.nitrousOxideInjection])
device.thermals.resetSounds(jbeamData)
end
@/lua/vehicle/powertrain/nitrousOxideInjection.lua
local function resetSounds()
for k, _ in ipairs(purgeValveNodes) do
@/lua/vehicle/powertrain/hydraulicCylinder.lua
local function resetSounds(cylinder, cylinderData)
cylinder.movementVelocitySmoothing:reset()
@/lua/vehicle/powertrain/electricMotor.lua
local function resetSounds(device, jbeamData)
if not sounds.usesOldCustomSounds then
@/lua/vehicle/controller/controllerTemplate.lua
-- local function resetSounds(jbeamData)
-- end
@/lua/vehicle/powertrain/combustionEngineThermals.lua
local function resetSounds()
if radiatorHissSound then
@/lua/vehicle/main.lua
fire.reset()
powertrain.resetSounds()
controller.resetSounds()
powertrain.resetSounds()
controller.resetSounds()
sounds.reset()
@/lua/vehicle/controller/pneumatics.lua
local function resetSounds()
for _, g in pairs(beamGroups) do
@/lua/vehicle/controller.lua
if v.resetSounds then
v.resetSounds()
end
@/lua/vehicle/powertrain/dctGearbox.lua
local function resetSounds(device)
device.gearWhineInputTorqueSmoother:reset()
@/lua/vehicle/controller/pneumatics/actuators.lua
local function resetSounds()
for _, g in pairs(beamGroups) do
@/lua/vehicle/powertrain/compressor.lua
local function resetSounds(device, jbeamData)
end
@/lua/vehicle/powertrain/hydraulicPump.lua
local function resetSounds(device, jbeamData)
device.volumeSmoothing:reset()
if consumer.resetSounds then
consumer:resetSounds(device.consumerJbeamData[consumer.name])
end
@/lua/vehicle/powertrain/hydraulicAccumulator.lua
local function resetSounds(device, jbeamData)
for _, consumer in ipairs(device.connectedConsumers) do
if consumer.resetSounds then
consumer:resetSounds(device.consumerJbeamData[consumer.name])
end
@/lua/vehicle/controller/advancedCouplerControl.lua
local function resetSounds(jbeamData)
end
@/lua/vehicle/controller/sound/linearMovement.lua
local function resetSounds(jbeamData)
if movementSound then
@/lua/vehicle/powertrain/sequentialGearbox.lua
local function resetSounds(device)
device.gearWhineInputTorqueSmoother:reset()