setEngineIgnition
Definition
-- @/lua/vehicle/controller/vehicleController/vehicleController.lua:674
local function setEngineIgnition(enabled)
if engine then
engine:setIgnition(enabled and 1 or 0)
elseif controlLogicModule.setIgnition then
controlLogicModule.setIgnition(enabled)
end
end
Callers
@/lua/ge/extensions/util/screenshotCreator.lua
newVehicle:queueLuaCommand("input.event('throttle', 0, 2)")
newVehicle:queueLuaCommand("controller.mainController.setEngineIgnition(false)")
@/lua/vehicle/electrics.lua
if newIgnitionLevel == 0 or newIgnitionLevel == 1 then
controller.mainController.setEngineIgnition(false)
controller.mainController.setStarter(false)
elseif newIgnitionLevel == 2 then
controller.mainController.setEngineIgnition(true)
controller.mainController.setStarter(false)
elseif newIgnitionLevel == 3 then
controller.mainController.setEngineIgnition(true)
controller.mainController.setStarter(true)