VE Lua Documentation

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beamDeformed

Definition


-- @/lua/common/luaCore.lua:41

function nop()
end

Callers

@/lua/vehicle/controller.lua

local function beamDeformed(id, ratio)
  for i = 1, beamDeformedCount, 1 do
      if controller.beamDeformed ~= nil then
        print("  sortedControllers[" .. i .. "].beamDeformed(id, ratio) -- " .. tostring(controller.typeName))
      end
@/lua/vehicle/controller/controllerTemplate.lua

-- local function beamDeformed(id, ratio)
-- end
@/lua/vehicle/main.lua
  beamstate.onBeamDeformed(id, ratio)
  controller.beamDeformed(id, ratio)
  extensions.hook("onBeamDeformed", id, ratio)