@/lua/vehicle/bdebugImpl.lua
local r,g,b,a = colorGetRGBA(frontCol)
frontCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(backCol)
backCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(frontCol)
frontCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(backCol)
backCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(frontCol)
frontCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(backCol)
backCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(frontCol)
frontCol = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(backCol)
backCol = color(r, g, b, alpha)
local dist = pos:distance(camPos)
local r,g,b,a = colorGetRGBA(col)
local distToAlpha = nodeTextMaxDist < nodeTextMaxDistCap and (-1 / nodeTextMaxDist * (dist - nodeMinDistFromCam) + 1) or nodeTextMaxDistCap
local r,g,b,a = colorGetRGBA(col)
ar = ar + r*r
local col = color(c, 0, 0, (c + 100))
local r,g,b,a = colorGetRGBA(col)
ar = ar + r*r
local col = parseColor(node.highlight.col or node.highlight.color)
local r,g,b,a = colorGetRGBA(col)
col = color(r,g,b,a * alpha)
local col = parseColor(beam.highlight.col or beam.highlight.color)
local r,g,b,a = colorGetRGBA(col)
col = color(r,g,b,a * alpha)
if (modeID == 4 and not beamBroken) or modeID == 5 or (modeID == 6 and beamBroken) then
local r,g,b,a = colorGetRGBA(col)
obj.debugDrawProxy:drawBeam3d(beam.cid, beamScale, color(r, g, b, a * alpha))
local col = beamTypesColors[BEAM_SUPPORT]
local r,g,b,a = colorGetRGBA(col)
for i = 0, beamsCount - 1 do
local r,g,b,a = colorGetRGBA(color1)
color1 = color(r, g, b, alpha)
local r,g,b,a = colorGetRGBA(color2)
color2 = color(r, g, b, alpha)