selectPreset
Definition
-- @/lua/vehicle/bullettime.lua:21
local function selectPreset(v)
obj:queueGameEngineLua('simTimeAuthority.selectPreset('..dumps(v)..')')
end
Callers
@/lua/ge/simTimeAuthority.lua
local function selectPreset(val)
if core_replay.state.state == "playback" then
@/lua/ge/extensions/editor/terrainEditor.lua
local function selectPreset(data)
local preset = jsonReadFile(data.filepath)
if im.MenuItem1("Load preset") then
editor_fileDialog.openFile(function(data) selectPreset(data) end, {{"Any files", "*"},{"Terrain Data", "terrainPreset.json"}}, false, var.lastPath)
end
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.slowmotion.slower_motion.title",
"onDown": "simTimeAuthority.selectPreset('<')",
"order": 3,
"title": "ui.inputActions.slowmotion.faster_motion.title",
"onDown": "simTimeAuthority.selectPreset('>')",
"order": 4,
"title": "ui.inputActions.slowmotion.toggle_slow_motion.title",
"onDown": "simTimeAuthority.selectPreset('^')",
"order": 1,
@/lua/vehicle/bullettime.lua
local function selectPreset(v)
obj:queueGameEngineLua('simTimeAuthority.selectPreset('..dumps(v)..')')
end