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selectPreset

Definition


-- @/lua/vehicle/bullettime.lua:21

local function selectPreset(v)
  obj:queueGameEngineLua('simTimeAuthority.selectPreset('..dumps(v)..')')
end

Callers

@/lua/ge/simTimeAuthority.lua

local function selectPreset(val)
  if core_replay.state.state == "playback" then
@/lua/ge/extensions/editor/terrainEditor.lua

local function selectPreset(data)
  local preset = jsonReadFile(data.filepath)
    if im.MenuItem1("Load preset") then
      editor_fileDialog.openFile(function(data) selectPreset(data) end, {{"Any files", "*"},{"Terrain Data", "terrainPreset.json"}}, false, var.lastPath)
    end
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.slowmotion.slower_motion.title",
                "onDown": "simTimeAuthority.selectPreset('<')",
                "order": 3,
                "title": "ui.inputActions.slowmotion.faster_motion.title",
                "onDown": "simTimeAuthority.selectPreset('>')",
                "order": 4,
                "title": "ui.inputActions.slowmotion.toggle_slow_motion.title",
                "onDown": "simTimeAuthority.selectPreset('^')",
                "order": 1,
@/lua/vehicle/bullettime.lua
local function selectPreset(v)
  obj:queueGameEngineLua('simTimeAuthority.selectPreset('..dumps(v)..')')
end