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band

Definition


-- @/=[C]:-1
function band(...)

Callers

@/lua/ge/extensions/ui/bindingsLegend.lua
  local modifierNames = {}
  if bit.band(newModifiers, MODIFIER_L_SHIFT) == MODIFIER_L_SHIFT or bit.band(newModifiers, MODIFIER_R_SHIFT) == MODIFIER_R_SHIFT then table.insert(modifierNames, "shift") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  local modifierNames = {}
  if bit.band(newModifiers, MODIFIER_L_SHIFT) == MODIFIER_L_SHIFT or bit.band(newModifiers, MODIFIER_R_SHIFT) == MODIFIER_R_SHIFT then table.insert(modifierNames, "shift") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  if bit.band(newModifiers, MODIFIER_L_SHIFT) == MODIFIER_L_SHIFT or bit.band(newModifiers, MODIFIER_R_SHIFT) == MODIFIER_R_SHIFT then table.insert(modifierNames, "shift") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  if bit.band(newModifiers, MODIFIER_L_ALT) == MODIFIER_L_ALT or bit.band(newModifiers, MODIFIER_R_ALT) == MODIFIER_R_ALT then table.insert(modifierNames, "alt") end
  if bit.band(newModifiers, MODIFIER_L_SHIFT) == MODIFIER_L_SHIFT or bit.band(newModifiers, MODIFIER_R_SHIFT) == MODIFIER_R_SHIFT then table.insert(modifierNames, "shift") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  if bit.band(newModifiers, MODIFIER_L_ALT) == MODIFIER_L_ALT or bit.band(newModifiers, MODIFIER_R_ALT) == MODIFIER_R_ALT then table.insert(modifierNames, "alt") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  if bit.band(newModifiers, MODIFIER_L_ALT) == MODIFIER_L_ALT or bit.band(newModifiers, MODIFIER_R_ALT) == MODIFIER_R_ALT then table.insert(modifierNames, "alt") end
  if bit.band(newModifiers, MODIFIER1) == MODIFIER1 then table.insert(modifierNames, "modifier1") end
  if bit.band(newModifiers, MODIFIER_L_CTRL) == MODIFIER_L_CTRL or bit.band(newModifiers, MODIFIER_R_CTRL) == MODIFIER_R_CTRL then table.insert(modifierNames, "ctrl") end
  if bit.band(newModifiers, MODIFIER_L_ALT) == MODIFIER_L_ALT or bit.band(newModifiers, MODIFIER_R_ALT) == MODIFIER_R_ALT then table.insert(modifierNames, "alt") end
  if bit.band(newModifiers, MODIFIER1) == MODIFIER1 then table.insert(modifierNames, "modifier1") end
  if bit.band(newModifiers, MODIFIER_L_ALT) == MODIFIER_L_ALT or bit.band(newModifiers, MODIFIER_R_ALT) == MODIFIER_R_ALT then table.insert(modifierNames, "alt") end
  if bit.band(newModifiers, MODIFIER1) == MODIFIER1 then table.insert(modifierNames, "modifier1") end
  if bit.band(newModifiers, MODIFIER2) == MODIFIER2 then table.insert(modifierNames, "modifier2") end
  if bit.band(newModifiers, MODIFIER1) == MODIFIER1 then table.insert(modifierNames, "modifier1") end
  if bit.band(newModifiers, MODIFIER2) == MODIFIER2 then table.insert(modifierNames, "modifier2") end
  if bit.band(newModifiers, MODIFIER3) == MODIFIER3 then table.insert(modifierNames, "modifier3") end
  if bit.band(newModifiers, MODIFIER2) == MODIFIER2 then table.insert(modifierNames, "modifier2") end
  if bit.band(newModifiers, MODIFIER3) == MODIFIER3 then table.insert(modifierNames, "modifier3") end
  if bit.band(newModifiers, MODIFIER4) == MODIFIER4 then table.insert(modifierNames, "modifier4") end
  if bit.band(newModifiers, MODIFIER3) == MODIFIER3 then table.insert(modifierNames, "modifier3") end
  if bit.band(newModifiers, MODIFIER4) == MODIFIER4 then table.insert(modifierNames, "modifier4") end
  if bit.band(newModifiers, MODIFIER5) == MODIFIER5 then table.insert(modifierNames, "modifier5") end
  if bit.band(newModifiers, MODIFIER4) == MODIFIER4 then table.insert(modifierNames, "modifier4") end
  if bit.band(newModifiers, MODIFIER5) == MODIFIER5 then table.insert(modifierNames, "modifier5") end
  if bit.band(newModifiers, MODIFIER6) == MODIFIER6 then table.insert(modifierNames, "modifier6") end
  if bit.band(newModifiers, MODIFIER5) == MODIFIER5 then table.insert(modifierNames, "modifier5") end
  if bit.band(newModifiers, MODIFIER6) == MODIFIER6 then table.insert(modifierNames, "modifier6") end
@/lua/ge/extensions/editor/api/gui.lua

  if bit.band(io.ConfigFlags, imgui.ConfigFlags_DockingEnable) ~= 0 then
    -- this adds a transparent window we can dock into
  if editEnded then
    if bit.band(extra_flags, imgui.InputTextFlags_EnterReturnsTrue) ~= 0 then
      editEnded[0] = imgui.IsItemDeactivatedAfterEdit() or res
  if editEnded then
    if bit.band(extra_flags, imgui.InputTextFlags_EnterReturnsTrue) ~= 0 then
      editEnded[0] = imgui.IsItemDeactivatedAfterEdit() or res

  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  local res = false
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 2
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateY) == InputFloat_IndeterminateY)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 3
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateY) == InputFloat_IndeterminateY)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateZ) == InputFloat_IndeterminateZ)
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 4
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateX)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateY) == InputFloat_IndeterminateY)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 1, id .. "_ycomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateY)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateZ) == InputFloat_IndeterminateZ)
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 2, id .. "_zcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateZ)) valueChanged = true end
  imgui.SameLine()
  imgui.SameLine()
  intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateW) == InputFloat_IndeterminateW)
  res = uiInputFloatEx_componentInput(v, 3, id .. "_wcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  res = uiInputFloatEx_componentInput(v, 3, id .. "_wcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  if res then returnedIndeterminateFlags = bit.band(returnedIndeterminateFlags, bit.bnot(InputFloat_IndeterminateW)) valueChanged = true end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua

  if editor.uiIconImageButton(editor.icons.adjust, nil, (bit.band(api.getSettings(), api.settingsFlags.UseMousePos.value) == api.settingsFlags.UseMousePos.value) and editor.color.beamng.Value or nil, nil, nil, "ToggleUseMousePosToolbarButton") then
    api.toggleSetting(api.settingsFlags.UseMousePos.value)
@/lua/ge/extensions/editor/sceneTree.lua
  if node.filterResult then
    if bit.band(node.filterResult, searchMatches[2]) ~= 0 and node.name ~= node.displayName then
      nodeLabel = nodeLabel .. ' [name: ' .. node.name .. ']'
    end
    if bit.band(node.filterResult, searchMatches[3]) ~= 0 then
      nodeLabel = nodeLabel .. ' [id: ' .. tostring(node.id) .. ']'
    end
    if bit.band(node.filterResult, searchMatches[4]) ~= 0 then
      nodeLabel = nodeLabel .. ' [class: ' .. node.className .. ']'
  if node.filterResult then
    if bit.band(node.filterResult, searchMatches[2]) ~= 0 and node.name ~= node.displayName then
      nodeLabel = nodeLabel .. ' [name: ' .. node.name .. ']'
    end
    if bit.band(node.filterResult, searchMatches[3]) ~= 0 then
      nodeLabel = nodeLabel .. ' [id: ' .. tostring(node.id) .. ']'
    end
    if bit.band(node.filterResult, searchMatches[4]) ~= 0 then
      nodeLabel = nodeLabel .. ' [class: ' .. node.className .. ']'
  if node.filterResult then
    if bit.band(node.filterResult, searchMatches[2]) ~= 0 and node.name ~= node.displayName then
      nodeLabel = nodeLabel .. ' [name: ' .. node.name .. ']'
    end
    if bit.band(node.filterResult, searchMatches[3]) ~= 0 then
      nodeLabel = nodeLabel .. ' [id: ' .. tostring(node.id) .. ']'
    end
    if bit.band(node.filterResult, searchMatches[4]) ~= 0 then
      nodeLabel = nodeLabel .. ' [class: ' .. node.className .. ']'
@/lua/vehicle/extensions/tech/CANBus/ProjectBavariaController.lua
local function applyTouchInputs(x1Pos, x1Quadrant, y1Pos, x2Pos, x2Quadrant, y2Pos, touchState, counter)
  local x1Sign = band(x1Quadrant, 0x01)
  local x1 = x1Sign <= 0 and (-255 + x1Pos) or x1Pos
  local y1 = y1Pos - 15
  local x2Sign = band(x2Quadrant, 0x01)
  local x2 = x2Sign <= 0 and (-255 + x2Pos) or x2Pos
  --dump({x1, y1})
  --dumpByte(band(x1Quadrant, 0xF0))
end
@/lua/ge/extensions/editor/dynamicDecals/settings.lua

  local enabled = (bit.band(api.getSettings(), api.settingsFlags.UseMousePos.value) == api.settingsFlags.UseMousePos.value)
  if im.Checkbox(api.settingsFlags.UseMousePos.name, editor.getTempBool_BoolBool(enabled)) then
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
      ui_flowgraph_editor.End()
      if (bit.band(tonumber(ui_flowgraph_editor.GetDirtyReason()), ui_flowgraph_editor.Dirty_Position) ~= 0) then
        dump("AD")
@/lua/ge/extensions/flowgraph/nodes/util/perlinNoise.lua
    -- Calculate the "unit cube" that the point asked will be located in
    local xi = bit32.band(math.floor(x),255)
    local yi = bit32.band(math.floor(y),255)
    local xi = bit32.band(math.floor(x),255)
    local yi = bit32.band(math.floor(y),255)
    local zi = bit32.band(math.floor(z),255)
    local yi = bit32.band(math.floor(y),255)
    local zi = bit32.band(math.floor(z),255)
function C:grad(hash, x, y, z)
    return self.dot_product[bit32.band(hash,0xF)](x,y,z)
end
@/lua/vehicle/extensions/tech/CANBus/CANBusPeak.lua
local function lowByte(x)
  return band(x, 0xFF)
end
local function fourBytes(x)
  local lowerTwoBytes = band(x, 0xFFFF)
  local upperTwoBytes = rshift(x, 16)
@/lua/ge/extensions/editor/resourceChecker/resourceUtil.lua
  if hasBit and hasBit.band then
    return hasBit.band(x, x - 1) == 0
  end
@/lua/common/libs/lua-websockets/websocket/frame.lua
local encode_header_medium = function(header, payload, len)
  return schar(header, payload, band(rshift(len, 8), 0xFF), band(len, 0xFF))
end
local encode_header_medium = function(header, payload, len)
  return schar(header, payload, band(rshift(len, 8), 0xFF), band(len, 0xFF))
end
  local bytes = 2
  local fin = band(header,bit_7) > 0
  local opcode = band(header,bit_0_3)
  local fin = band(header,bit_7) > 0
  local opcode = band(header,bit_0_3)
  local mask = band(payload,bit_7) > 0
  local opcode = band(header,bit_0_3)
  local mask = band(payload,bit_7) > 0
  payload = band(payload,bit_0_6)
  local mask = band(payload,bit_7) > 0
  payload = band(payload,bit_0_6)
  if payload > 125 then
@/lua/common/libs/luamqtt/mqtt/protocol4.lua
		local byte1, byte2 = parse_uint8(input.read_func), parse_uint8(input.read_func)
		local sp = (band(byte1, 0x1) ~= 0)
		return setmetatable({type=ptype, sp=sp, rc=byte2}, connack_packet_mt)
		-- DOC: 3.3.1.1 DUP
		local dup = (band(flags, 0x8) ~= 0)
		-- DOC: 3.3.1.2 QoS
		-- DOC: 3.3.1.2 QoS
		local qos = band(rshift(flags, 1), 0x3)
		-- DOC: 3.3.1.3 RETAIN
		-- DOC: 3.3.1.3 RETAIN
		local retain = (band(flags, 0x1) ~= 0)
		-- DOC: 3.3.2.1 Topic Name
@/lua/ge/extensions/editor/materialEditor.lua
  if not n or n <= 0 then return false end
  return band(n, n - 1) == 0
end
          if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
            defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
          end
    "##" .. label .. property .. tostring(layer),
    editor.getTempBool_StringString((band(animFlags, hex) == hex))
  ) then
@/lua/vehicle/extensions/tech/CANBus/ProjectBavariaKombi.lua
    for _ = 0, 7 do
      if band(crc, 0x80) ~= 0 then
        crc = lshift(crc, 1)
  end
  return band(bxor(crc, xorOutput), 0xFF)
end
  local rpm = electrics.values.rpm
  local rpm1, rpm2 = canBus.twoBytes(lshift(band(rpm * 0.1, 0xFFF), 4)) --12bits for RPM, shifted 4 to the left to make room for the counter in the remaining 4 bits
  sendCountedAndCheckSummedMessage4BitShifted(messageInfos.engineSpeed, rpm1, {rpm2, 0xC0, 0xF0, 0xC4, 0xFF, 0xFF}, dt)
@/lua/ge/extensions/editor/objectTool.lua
    if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
      defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
    end
      if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
        defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
      end
        if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
          defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
        end
    if not worldEditorCppApi.getClassIsSelectable("TSStatic") then
      defaultFlags = bit.band(defaultFlags, bit.bnot(SOTStaticShape))
    end
@/lua/common/libs/lua-websockets/websocket/tools.lua
local write_int16 = function(v)
  return pack_bytes(rshift(v, 8), band(v, 0xFF))
end
  return pack_bytes(
    band(rshift(v, 24), 0xFF),
    band(rshift(v, 16), 0xFF),
    band(rshift(v, 24), 0xFF),
    band(rshift(v, 16), 0xFF),
    band(rshift(v,  8), 0xFF),
    band(rshift(v, 16), 0xFF),
    band(rshift(v,  8), 0xFF),
    band(v, 0xFF)
    band(rshift(v,  8), 0xFF),
    band(v, 0xFF)
  )
      if i > 0 and i < 21 then
        f = bor(band(b,c),band(bnot(b),d))
        k = 0x5A827999
      if i > 0 and i < 21 then
        f = bor(band(b,c),band(bnot(b),d))
        k = 0x5A827999
      elseif i > 40 and i < 61 then
        f = bor(band(b,c),band(b,d),band(c,d))
        k = 0x8F1BBCDC
      elseif i > 40 and i < 61 then
        f = bor(band(b,c),band(b,d),band(c,d))
        k = 0x8F1BBCDC
      elseif i > 40 and i < 61 then
        f = bor(band(b,c),band(b,d),band(c,d))
        k = 0x8F1BBCDC
  -- necessary on sizeof(int) == 32 machines
  h0 = band(h0,0xffffffff)
  h1 = band(h1,0xffffffff)
  h0 = band(h0,0xffffffff)
  h1 = band(h1,0xffffffff)
  h2 = band(h2,0xffffffff)
  h1 = band(h1,0xffffffff)
  h2 = band(h2,0xffffffff)
  h3 = band(h3,0xffffffff)
  h2 = band(h2,0xffffffff)
  h3 = band(h3,0xffffffff)
  h4 = band(h4,0xffffffff)
  h3 = band(h3,0xffffffff)
  h4 = band(h4,0xffffffff)
@/lua/ge/extensions/editor/api/dynamicDecals.lua
M.isDecalGradientColorEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.UseGradientColor.value) == M.settingsFlags.UseGradientColor.value)
end
M.isAlphaMaskInvertEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.AlphaMaskInvert.value) == M.settingsFlags.AlphaMaskInvert.value)
end
M.isWrapAlphaMaskXEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.WrapAlphaMaskX.value) == M.settingsFlags.WrapAlphaMaskX.value)
end
M.isWrapAlphaMaskYEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.WrapAlphaMaskY.value) == M.settingsFlags.WrapAlphaMaskY.value)
end
M.isWrapColorTextureXEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.WrapColorTextureX.value) == M.settingsFlags.WrapColorTextureX.value)
end
M.isWrapColorTextureYEnabled = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.WrapColorTextureY.value) == M.settingsFlags.WrapColorTextureY.value)
end
M.isUseMousePos = function()
  return (bit.band(decalProjection:getSettings(), M.settingsFlags.UseMousePos.value) == M.settingsFlags.UseMousePos.value)
end
@/lua/vehicle/extensions/tech/CANBus/ProjectBavariaShifter.lua
    for _ = 0, 7 do
      if band(crc, 0x80) ~= 0 then
        crc = lshift(crc, 1)
  end
  return band(bxor(crc, xorOutput), 0xFF)
end
@/lua/ge/extensions/editor/shortcutLegend.lua
            if type(controlFlag) == "number" then
              if bit.band(controlFlag, modifierFlag) ~= 0 then
                if not control then
              if type(controlFlag) == "number" then
                if bit.band(controlFlag, modifierFlag) ~= 0 then
                  if not control then
@/lua/ge/extensions/editor/flowgraph/main.lua

          if (bit.band(tonumber(ui_flowgraph_editor.GetDirtyReason()), ui_flowgraph_editor.Dirty_Position) ~= 0) then --and im.IsMouseReleased(0) then
            if self.mgr._ignoreMove then
@/lua/common/libs/luamqtt/mqtt/protocol.lua
	end
	return str_char(rshift(val, 8), band(val, 0xFF))
end
	end
	return str_char(rshift(val, 24), band(rshift(val, 16), 0xFF), band(rshift(val, 8), 0xFF), band(val, 0xFF))
end
	end
	return str_char(rshift(val, 24), band(rshift(val, 16), 0xFF), band(rshift(val, 8), 0xFF), band(val, 0xFF))
end
	end
	return str_char(rshift(val, 24), band(rshift(val, 16), 0xFF), band(rshift(val, 8), 0xFF), band(val, 0xFF))
end
		byte = str_byte(byte, 1, 1)
		val = val + band(byte, 127) * mult
		if mult > max_mult then
		mult = mult * 128
	until band(byte, 128) == 0
	return val
function protocol.make_header(ptype, flags, len)
	local byte1 = bor(lshift(ptype, 4), band(flags, 0x0F))
	return str_char(byte1, make_var_length(len))
	local ptype = rshift(byte1, 4)
	local flags = band(byte1, 0xF)
	len, err = parse_var_length(read_func)
@/lua/ge/extensions/util/export.lua
    local function sepbytes(num)
      return bit.band(num,0xFF), bit.band(bit.rshift(num,8),0xFF), bit.band(bit.rshift(num,16),0xFF), bit.band(bit.rshift(num,24),0xFF);
    end
    local function sepbytes(num)
      return bit.band(num,0xFF), bit.band(bit.rshift(num,8),0xFF), bit.band(bit.rshift(num,16),0xFF), bit.band(bit.rshift(num,24),0xFF);
    end
    local function sepbytes(num)
      return bit.band(num,0xFF), bit.band(bit.rshift(num,8),0xFF), bit.band(bit.rshift(num,16),0xFF), bit.band(bit.rshift(num,24),0xFF);
    end
    local function sepbytes(num)
      return bit.band(num,0xFF), bit.band(bit.rshift(num,8),0xFF), bit.band(bit.rshift(num,16),0xFF), bit.band(bit.rshift(num,24),0xFF);
    end
@/lua/ge/extensions/editor/toolUtilities/perlin.lua
local function grad(hash, x, y)
  local h = band(hash, 7)  -- hash & 7
  local u = h < 4 and x or y
  local v = h < 4 and y or x
  local res = ((band(h, 1) ~= 0) and -u or u) + ((band(h, 2) ~= 0) and -v or v)
  return res
  local v = h < 4 and y or x
  local res = ((band(h, 1) ~= 0) and -u or u) + ((band(h, 2) ~= 0) and -v or v)
  return res
function M.noise(x, y)
  local X, Y = band(floor(x), 255), band(floor(y), 255)
  local xf, yf = x - floor(x), y - floor(y)
function M.noise(x, y)
  local X, Y = band(floor(x), 255), band(floor(y), 255)
  local xf, yf = x - floor(x), y - floor(y)

  local A  = band(perm[X] + Y, 255)
  local AA = perm[A]
  local AA = perm[A]
  local AB = perm[band(A + 1, 255)]
  local B  = band(perm[band(X + 1, 255)] + Y, 255)
  local AB = perm[band(A + 1, 255)]
  local B  = band(perm[band(X + 1, 255)] + Y, 255)
  local BA = perm[B]
  local AB = perm[band(A + 1, 255)]
  local B  = band(perm[band(X + 1, 255)] + Y, 255)
  local BA = perm[B]
  local BA = perm[B]
  local BB = perm[band(B + 1, 255)]
@/lua/common/libs/luamqtt/mqtt/protocol5.lua
		byte1, byte2 = parse_uint8(read_data), parse_uint8(read_data)
		local sp = (band(byte1, 0x1) ~= 0)
		packet = setmetatable({type=ptype, sp=sp, rc=byte2}, connack_packet_mt)
		-- DOC: 3.3.1.1 DUP
		local dup = (band(flags, 0x8) ~= 0)
		-- DOC: 3.3.1.2 QoS
		-- DOC: 3.3.1.2 QoS
		local qos = band(rshift(flags, 1), 0x3)
		-- DOC: 3.3.1.3 RETAIN
		-- DOC: 3.3.1.3 RETAIN
		local retain = (band(flags, 0x1) ~= 0)
		-- DOC: 3.3.2.1 Topic Name
@/lua/vehicle/extensions/tech/LINBus/LINBusPeak.lua
local function lowByte(x)
  return band(x, 0xFF)
end
local function fourBytes(x)
  local lowerTwoBytes = band(x, 0xFFFF)
  local upperTwoBytes = rshift(x, 16)
@/lua/ge/extensions/editor/api/valueInspector.lua
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      fieldValue =
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      fieldValue =
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1])
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1])
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1]) .. " " .. tostring(self.input4FloatValue[2]) .. " " .. tostring(self.input4FloatValue[3])
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1]) .. " " .. tostring(self.input4FloatValue[2]) .. " " .. tostring(self.input4FloatValue[3])
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1])
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = undefinedInteger end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = undefinedInteger end
      fieldValue = tostring(self.input4FloatValue[0]) .. " " .. tostring(self.input4FloatValue[1])
        -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
        fieldValue =
        -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
        if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
        fieldValue =
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      -- set the NaN value for elements that were not edited, engine will detect NaNs and will not set those elements on field setData
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateX) == editor.InputFloat_IndeterminateX then self.input4FloatValue[0] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateY) == editor.InputFloat_IndeterminateY then self.input4FloatValue[1] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateZ) == editor.InputFloat_IndeterminateZ then self.input4FloatValue[2] = 0/0 end
      if bit.band(result.indeterminateFlags, editor.InputFloat_IndeterminateW) == editor.InputFloat_IndeterminateW then self.input4FloatValue[3] = 0/0 end