deflateTires
Definition
-- @/lua/vehicle/beamstate.lua:1353
local function deflateTires()
for i, _ in pairs(wheels.wheels) do
deflateTire(i)
end
end
Callers
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funTires.title",
"onDown": "beamstate.deflateTires()",
"order": 42,
@/ui/modules/apps/VehicleDebug/app.js
'{{:: \'ui.apps.vehicleDebug.breakAll\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.deflateTires\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.breakHinges\' | translate}}' +
$scope.deflateTires = function () {
bngApi.activeObjectLua('beamstate.deflateTires()')
}
@/lua/ge/extensions/core/funstuff.lua
local function deflateTires()
getPlayerVehicle(0):queueLuaCommand("beamstate.deflateTires()")
local function deflateTires()
getPlayerVehicle(0):queueLuaCommand("beamstate.deflateTires()")
return {"hide"}