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deflateRandomTire

Definition


-- @/lua/vehicle/beamstate.lua:1359

local function deflateRandomTire()
  local inflatedTires = {}
  for k, v in pairs(wheels.wheels) do
    if not v.isTireDeflated then
      table.insert(inflatedTires, k)
    end
  end
  if not tableIsEmpty(inflatedTires) then
    deflateTire(inflatedTires[math.floor(math.random(tableSize(inflatedTires)))])
  end
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.funRandomTire.title",
                "onDown": "beamstate.deflateRandomTire()",
                "order": 42.1,
@/lua/ge/extensions/core/funstuff.lua

local function deflateRandomTire()
  getPlayerVehicle(0):queueLuaCommand("beamstate.deflateRandomTire()")
local function deflateRandomTire()
  getPlayerVehicle(0):queueLuaCommand("beamstate.deflateRandomTire()")
  return {"hide"}