deflateRandomTire
Definition
-- @/lua/vehicle/beamstate.lua:1359
local function deflateRandomTire()
local inflatedTires = {}
for k, v in pairs(wheels.wheels) do
if not v.isTireDeflated then
table.insert(inflatedTires, k)
end
end
if not tableIsEmpty(inflatedTires) then
deflateTire(inflatedTires[math.floor(math.random(tableSize(inflatedTires)))])
end
end
Callers
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funRandomTire.title",
"onDown": "beamstate.deflateRandomTire()",
"order": 42.1,
@/lua/ge/extensions/core/funstuff.lua
local function deflateRandomTire()
getPlayerVehicle(0):queueLuaCommand("beamstate.deflateRandomTire()")
local function deflateRandomTire()
getPlayerVehicle(0):queueLuaCommand("beamstate.deflateRandomTire()")
return {"hide"}