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breakBreakGroup

Definition


-- @/lua/vehicle/beamstate.lua:166

local function breakBreakGroup(g)
  if g == nil then
    return
  end

  brokenBreakGroups[g] = true

  -- hide props if they use
  props.hidePropsInBreakGroup(g)

  -- break all beams in that group
  local bg = breakGroupCache[g]
  if bg then
    breakGroupCache[g] = nil
    for _, bcid in ipairs(bg) do
      obj:breakBeam(bcid)
      luaBreakBeam(bcid)
    end
  end

  -- break all couplers
  bg = couplerBreakGroupCache[g]
  if bg then
    couplerBreakGroupCache[g] = nil
    for _, ccid in ipairs(bg) do
      obj:detachCoupler(ccid, math.huge)
    end
  end

  --break triangle breakgroups matching the beam breakgroup
  bg = triangleBreakGroupCache[g]
  if bg then
    for _, ctid in ipairs(bg) do
      obj:breakCollisionTriangle(ctid)
      collTriState[ctid] = nil
    end
    triangleBreakGroupCache[g] = nil
  end
end

Callers

@/lua/vehicle/beamstate.lua
      for _, g in pairs(breakGroups) do
        breakBreakGroup(g)
      end
            if torsionbar.breakGroupType == 0 or torsionbar.breakGroupType == nil then
              breakBreakGroup(g)
            end
            if beam.breakGroupType == 0 or beam.breakGroupType == nil then
              breakBreakGroup(g)
            end
  for breakgroup, _ in pairs(couplerBreakGroupCache) do
    breakBreakGroup(breakgroup)
  end
    if type(breakgroup) == "string" and (string.find(breakgroup, "hinge") ~= nil or string.find(breakgroup, "latch") ~= nil) then
      breakBreakGroup(breakgroup)
    end
@/lua/ge/extensions/scenario/scenariohelper.lua
--breaks a single break group in a vehicle
local function breakBreakGroup(vehicleName, group)
  queueLuaCommand(getVehicleByName(vehicleName), 'beamstate.breakBreakGroup("'..group..'")')
local function breakBreakGroup(vehicleName, group)
  queueLuaCommand(getVehicleByName(vehicleName), 'beamstate.breakBreakGroup("'..group..'")')
end
@/lua/vehicle/controller/pyrotechnicCharge.lua
  for _, breakgroup in ipairs(breakgroups) do
    beamstate.breakBreakGroup(breakgroup)
  end
@/lua/ge/extensions/flowgraph/nodes/vehicle/beamstate/breakgroup.lua
    for _,g in pairs(groups) do
      veh:queueLuaCommand("beamstate.breakBreakGroup('" .. g .. "')")
    end