scriptState
Definition
-- @/lua/vehicle/ai.lua:6946
local function scriptState()
scriptai = require("scriptai")
return scriptai.scriptState()
end
Callers
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/followPath.lua
end
be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..",'..self.id..')")')
end
@/lua/vehicle/scriptai.lua
local function scriptState()
if M.updateGFX == updateGFXrecord then
@/lua/vehicle/ai.lua
scriptai = require("scriptai")
return scriptai.scriptState()
end
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/simpleFollowDecalroad.lua
self.receivedInfo = false
be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..")")')
end
@/lua/ge/extensions/editor/scriptAIManager.lua
if editor.beginWindow(toolWindowName, "Script AI Manager") then
be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..")")')
local objMax = be:getObjectCount()-1