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scriptState

Definition


-- @/lua/vehicle/ai.lua:6946

local function scriptState()
  scriptai = require("scriptai")
  return scriptai.scriptState()
end

Callers

@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/followPath.lua
    end
    be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..",'..self.id..')")')
  end
@/lua/vehicle/scriptai.lua

local function scriptState()
  if M.updateGFX == updateGFXrecord then
@/lua/vehicle/ai.lua
  scriptai = require("scriptai")
  return scriptai.scriptState()
end
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/simpleFollowDecalroad.lua
  self.receivedInfo = false
  be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..")")')
end
@/lua/ge/extensions/editor/scriptAIManager.lua
  if editor.beginWindow(toolWindowName, "Script AI Manager") then
    be:queueAllObjectLua('obj:queueGameEngineLua("extensions.hook(\\"onVehicleSubmitInfo\\","..tostring(objectId)..","..serialize(ai.scriptState())..")")')
    local objMax = be:getObjectCount()-1