VE Lua Documentation

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isDriving

Definition


-- @/lua/vehicle/ai.lua:6963

local function isDriving()
  return M.updateGFX == updateGFX or (scriptai ~= nil and scriptai.isDriving())
end

Callers

@/lua/vehicle/sounds.lua
  volume = volume or 1
  if (not playerInfo.anyPlayerSeated) and ai.isDriving() and volume > 0 then
    return
@/lua/vehicle/input.lua
    if k == "steering" then
      if playerInfo.anyPlayerSeated and not ai.isDriving() then
        if filter ~= M.lastFilterType then
@/lua/vehicle/ai.lua
local function isDriving()
  return M.updateGFX == updateGFX or (scriptai ~= nil and scriptai.isDriving())
end
@/lua/vehicle/hydros.lua

    if ai.isDriving() then
      M.wheelFFBForceCoefCurrent = 0 -- free up the wheel while AI is driving
@/lua/vehicle/scriptai.lua

local function isDriving()
  return M.updateGFX == updateGFXfollow