HighPerfTimer
Definition
-- @/lua/vehicle/ve_utils.lua:14
function HighPerfTimer()
return setmetatable({os.clockhp()}, _HighPerfTimer)
end
Callers
@/lua/vehicle/extensions/performanceLogger.lua
measurements[name] = 0
stopwatches[name] = HighPerfTimer()
else
@/lua/console/test_dyncol.lua
do
--hp = HighPerfTimer()
BeamEngine:update(1/2000, 1/2000)
@/lua/common/utils/interactiveShell.lua
elseif cmd == "tracktime" then
execTimer = HighPerfTimer()
goto continue
@/lua/vehicle/jbeam/stage2.lua
--if not vehicle then return end
local t = HighPerfTimer()
@/lua/console/benchphysics.lua
frames = 1000
hp = HighPerfTimer()
updateLoop(frames)
@/lua/vehicle/beamstate.lua
log("W", "", "getVehicleState delay")
local timer, fakeDelay = HighPerfTimer(), 1
while fakeDelay > 0 do
@/lua/vehicle/protocols.lua
protocol.dtSim = 0
protocol.updateTimer = HighPerfTimer()
protocol.updateTimer:reset()
@/lua/console/bananabench-async.lua
function myBenchStep(testVehicle, n)
local hp = HighPerfTimer()
-- spawn n vehicles
local dt = (physicsSteps + 0.1)/ physicsFPS
hp = HighPerfTimer()
for i=1,gfxSteps
@/lua/console/unittests.lua
-- speed test
hp = HighPerfTimer()
for i=0,100000,1
@/lua/vehicle/controller/vehicleController/shiftLogic/manualGearbox.lua
local previousGearIndex = 0
local shiftIntoGearTimer = HighPerfTimer()
local shiftAggression = 1
@/lua/console/bananabench.lua
steps = steps or gfxSteps
local hp = HighPerfTimer()
local hpSR = hp.stopAndReset
@/lua/console/json-performance.lua
local hp = HighPerfTimer()
@/lua/console/simtest.lua
do
hp = HighPerfTimer()
BeamEngine:update(1/2000, 1/2000)
@/lua/vehicle/extensions/escMeasurement.lua
-- local timer = HighPerfTimer()
-- local dt = 0