spawnObject
Definition
-- @/=[C]:-1
function spawnObject(...)
Callers
@/lua/console/simpleload.lua
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
@/lua/console/bananabench-async.lua
for i=currentObjects + 1, n do
BeamEngine:spawnObject(i, testVehicle, '', vec3(300 * i, 300 * i, 300 * i)) -- this assumes that the object is max. 300 meters high
currentObjects = currentObjects + 1
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(k, testVehicle, '', vec3(300 * k, 300 * k, 300 * k))
local obj = BeamEngine:getSlot(0)
@/lua/console/resave-pcs.lua
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/" .. vdir .. "/", nil, vec3(0,3,0))
local be = BeamEngine:getSlot(0)
@/lua/console/test.lua
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
end
@/lua/common/utils/interactiveShell.lua
do
BeamEngine:spawnObject("vehicles/"..v, nil, vec3(0, 3 * n, 0)) -- this assumes that the object is max. 3 meters high
end