getSimulationTimeScale
Definition
-- @/=[C]:-1
function getSimulationTimeScale(...)
Callers
@/lua/vehicle/controller/vehicleController/shiftLogic/manualGearbox.lua
if M.timer.shiftDelayTimer <= 0 and canShift then
local availableSyncTime = shiftIntoGearTimer:stop() * 0.001 * obj:getSimulationTimeScale() --account for slow motion as well, the timer measures wall time
if newDesiredGearIndex ~= 0 then
@/lua/vehicle/bullettime.lua
local function get()
return obj:getSimulationTimeScale()
end
@/lua/ge/simTimeAuthority.lua
M.simulationSpeed = be:getSimulationTimeScale() -- after a gelua load or gelua reload, ensure we're in sync with the c++ engine
M.simulationSpeedReal = M.simulationSpeed