setDynamicCollisionEnabled
Definition
-- @/=[C]:-1
function setDynamicCollisionEnabled(...)
Callers
@/lua/ge/extensions/scenario/scenarios.lua
-- log('I', logTag, 'enabling dynamicCollision...')
be:setDynamicCollisionEnabled(true)
local disableDynamicCollision = settings.getValue('disableDynamicCollision', true)
be:setDynamicCollisionEnabled(not disableDynamicCollision)
@/lua/ge/extensions/editor/aiTests.lua
if im.Checkbox("Enable Dynamic Collisions##aiParams", options.dynamicCollisions) then
be:setDynamicCollisionEnabled(options.dynamicCollisions[0])
_dynamicCollision = true
if _dynamicCollision then
be:setDynamicCollisionEnabled(not settings.getValue('disableDynamicCollision'))
end
@/lua/console/bananabench-async.lua
-- to disable dynamic collision:
-- BeamEngine:setDynamicCollisionEnabled(false)
local res = t.res[dc]
BeamEngine:setDynamicCollisionEnabled(dc == 1)
@/lua/console/bananabench.lua
-- to disable dynamic collision:
-- BeamEngine:setDynamicCollisionEnabled(false)
}
BeamEngine:setDynamicCollisionEnabled(1)
@/lua/ge/extensions/core/settings/settings.lua
if values.disableDynamicCollision ~= nil then
be:setDynamicCollisionEnabled(not values.disableDynamicCollision)
end