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setDynamicCollisionEnabled

Definition


-- @/=[C]:-1
function setDynamicCollisionEnabled(...)

Callers

@/lua/ge/extensions/scenario/scenarios.lua
    -- log('I', logTag, 'enabling dynamicCollision...')
    be:setDynamicCollisionEnabled(true)
  local disableDynamicCollision = settings.getValue('disableDynamicCollision', true)
  be:setDynamicCollisionEnabled(not disableDynamicCollision)
@/lua/ge/extensions/editor/aiTests.lua
    if im.Checkbox("Enable Dynamic Collisions##aiParams", options.dynamicCollisions) then
      be:setDynamicCollisionEnabled(options.dynamicCollisions[0])
      _dynamicCollision = true
  if _dynamicCollision then
    be:setDynamicCollisionEnabled(not settings.getValue('disableDynamicCollision'))
  end
@/lua/console/bananabench-async.lua
    -- to disable dynamic collision:
    -- BeamEngine:setDynamicCollisionEnabled(false)
                local res = t.res[dc]
                BeamEngine:setDynamicCollisionEnabled(dc == 1)
@/lua/console/bananabench.lua
  -- to disable dynamic collision:
  -- BeamEngine:setDynamicCollisionEnabled(false)
        }
        BeamEngine:setDynamicCollisionEnabled(1)
@/lua/ge/extensions/core/settings/settings.lua
  if values.disableDynamicCollision ~= nil then
    be:setDynamicCollisionEnabled(not values.disableDynamicCollision)
  end