deleteAllObjects
Definition
-- @/=[C]:-1
function deleteAllObjects(...)
Callers
@/lua/ge/extensions/editor/gen/decal.lua
if groupDecal then
groupDecal:deleteAllObjects()
end
end
groupLines:deleteAllObjects()
-- lo('?? post:'..tableSize(editor.getAllRoads())..':'..#scenetree.getAllObjects())
if groupLines then
groupLines:deleteAllObjects()
end
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua
else
groupLC:deleteAllObjects()
end
if groupLC then
groupLC:deleteAllObjects()
end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
end
groupEdit:deleteAllObjects()
end
-- groupEdit:deleteAllObjects()
-- W.up(1,'X-Ray'..' (WIP)')
-- groupEdit:deleteAllObjects()
-- W.onVal('model_on')
if not om then
scenetree.findObject('edit'):deleteAllObjects()
om = createObject('TSStatic')
@/lua/common/utils/interactiveShell.lua
--print("spawning "..n.." objects ...")
BeamEngine:deleteAllObjects()
for i=1,n,1
@/lua/console/test_dyncol.lua
BeamEngine:deleteAllObjects()
v = newVehicle()
@/lua/console/simpleload.lua
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
@/lua/console/test.lua
function loadOneVehicle()
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
@/lua/console/resave-pcs.lua
io.write("Resaving configurations for " .. vdir .. "\n")
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/" .. vdir .. "/", nil, vec3(0,3,0))
@/lua/ge/server/server.lua
scenetree.MissionGroup:deleteAllObjects()
if p then p:add("endMission.deleteObjects") end
@/lua/ge/extensions/util/compileMeshes.lua
if scenetree.ObjectsTempGroup then
scenetree.ObjectsTempGroup:deleteAllObjects()
scenetree.ObjectsTempGroup:delete()
@/lua/console/bananabench.lua
-- init
BeamEngine:deleteAllObjects()
local obj = BeamEngine:spawnObject2(k, testVehicle, vehLPackData, Vector3(300 * k, 300 * k, 1)) -- spawn 1m up
@/lua/ge/extensions/editor/gen/test.lua
end
groupBat:deleteAllObjects()
end
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
end
groupEdit:deleteAllObjects()
@/lua/ge/extensions/campaign/exploration.lua
if scenetree.ScenarioObjectsGroup then
scenetree.ScenarioObjectsGroup:deleteAllObjects()
transitioningFromScenario = true
@/lua/ge/extensions/editor/gen/world.lua
end
scenetree.findObject('edit'):deleteAllObjects()
local obj = scenetree.findObjectById(desc.id)
if fedit then
fedit:deleteAllObjects()
end
if cedit.mesh and scenetree.findObject('edit') then
scenetree.findObject('edit'):deleteAllObjects()
end
-- UPDATE and QUIT EDIT
scenetree.findObject('edit'):deleteAllObjects()
id = toedit
lo('?? hD.DEL_building:'..tostring(cedit.mesh)..':'..tostring(desc.id))
scenetree.findObject('edit'):deleteAllObjects()
scenetree.findObjectById(id):delete()
lo('>> objEditStop:'..tostring(cedit.mesh))
scenetree.findObject('edit'):deleteAllObjects()
-- lo('?? for_edit:'..tostring(cedit.mesh))
local function forestEdit(key)
-- scenetree.findObject('edit'):deleteAllObjects()
-- U.dump(dforest, '?? forestEdit:'..tostring(key))
scenetree.findObject('edit'):deleteAllObjects()
U.dump(insplit,'?? is_insplit:')
scenetree.findObject('edit'):deleteAllObjects()
uvOn()
end
-- scenetree.findObject('edit'):deleteAllObjects()
-- TODO: update roof
lo('?? DEL_building:'..cedit.mesh..':'..tostring(desc.id))
scenetree.findObject('edit'):deleteAllObjects()
scenetree.findObjectById(cedit.mesh):delete()
end
scenetree.findObject('edit'):deleteAllObjects()
scenetree.findObjectById(desc.id):delete()
end
groupBat:deleteAllObjects()
end
@/lua/ge/extensions/editor/gen/exp_frame.lua
end
groupEdit:deleteAllObjects()
@/lua/console/bananabench-async.lua
-- init
BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(k, testVehicle, '', vec3(300 * k, 300 * k, 300 * k))