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deleteAllObjects

Definition


-- @/=[C]:-1
function deleteAllObjects(...)

Callers

@/lua/ge/extensions/editor/gen/decal.lua
        if groupDecal then
            groupDecal:deleteAllObjects()
        end
            end
            groupLines:deleteAllObjects()
--                lo('?? post:'..tableSize(editor.getAllRoads())..':'..#scenetree.getAllObjects())
        if groupLines then
            groupLines:deleteAllObjects()
        end
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua
  else
    groupLC:deleteAllObjects()
  end
  if groupLC then
    groupLC:deleteAllObjects()
  end
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
    end
    groupEdit:deleteAllObjects()
    end
--    groupEdit:deleteAllObjects()
--            W.up(1,'X-Ray'..' (WIP)')
--            groupEdit:deleteAllObjects()
--            W.onVal('model_on')
        if not om then
            scenetree.findObject('edit'):deleteAllObjects()
            om = createObject('TSStatic')
@/lua/common/utils/interactiveShell.lua
    --print("spawning "..n.." objects ...")
    BeamEngine:deleteAllObjects()
    for i=1,n,1
@/lua/console/test_dyncol.lua

BeamEngine:deleteAllObjects()
v = newVehicle()
@/lua/console/simpleload.lua

BeamEngine:deleteAllObjects()
BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
@/lua/console/test.lua
function loadOneVehicle()
    BeamEngine:deleteAllObjects()
    BeamEngine:spawnObject(1, "vehicles/pickup", nil, vec3(0, 0, 0))
@/lua/console/resave-pcs.lua
      io.write("Resaving configurations for " .. vdir .. "\n")
      BeamEngine:deleteAllObjects()
      BeamEngine:spawnObject(1, "vehicles/" .. vdir .. "/", nil, vec3(0,3,0))
@/lua/ge/server/server.lua

    scenetree.MissionGroup:deleteAllObjects()
    if p then p:add("endMission.deleteObjects") end
@/lua/ge/extensions/util/compileMeshes.lua
  if scenetree.ObjectsTempGroup then
    scenetree.ObjectsTempGroup:deleteAllObjects()
    scenetree.ObjectsTempGroup:delete()
@/lua/console/bananabench.lua
    -- init
    BeamEngine:deleteAllObjects()
    local obj = BeamEngine:spawnObject2(k, testVehicle, vehLPackData, Vector3(300 * k, 300 * k, 1)) -- spawn 1m up
@/lua/ge/extensions/editor/gen/test.lua
        end
        groupBat:deleteAllObjects()
    end
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
    end
    groupEdit:deleteAllObjects()
@/lua/ge/extensions/campaign/exploration.lua
  if scenetree.ScenarioObjectsGroup then
    scenetree.ScenarioObjectsGroup:deleteAllObjects()
    transitioningFromScenario = true
@/lua/ge/extensions/editor/gen/world.lua
			end
			scenetree.findObject('edit'):deleteAllObjects()
			local obj = scenetree.findObjectById(desc.id)
	if fedit then
		fedit:deleteAllObjects()
	end
		if cedit.mesh and scenetree.findObject('edit') then
			scenetree.findObject('edit'):deleteAllObjects()
		end
-- UPDATE and QUIT EDIT
			scenetree.findObject('edit'):deleteAllObjects()
			id = toedit
		lo('?? hD.DEL_building:'..tostring(cedit.mesh)..':'..tostring(desc.id))
	scenetree.findObject('edit'):deleteAllObjects()
	scenetree.findObjectById(id):delete()
	lo('>> objEditStop:'..tostring(cedit.mesh))
	scenetree.findObject('edit'):deleteAllObjects()
--    lo('?? for_edit:'..tostring(cedit.mesh))
local function forestEdit(key)
--    scenetree.findObject('edit'):deleteAllObjects()
--        U.dump(dforest, '?? forestEdit:'..tostring(key))

	scenetree.findObject('edit'):deleteAllObjects()
                  				U.dump(insplit,'?? is_insplit:')
							scenetree.findObject('edit'):deleteAllObjects()
							uvOn()
			end
--            scenetree.findObject('edit'):deleteAllObjects()
			-- TODO: update roof
				lo('?? DEL_building:'..cedit.mesh..':'..tostring(desc.id))
			scenetree.findObject('edit'):deleteAllObjects()
			scenetree.findObjectById(cedit.mesh):delete()
		end
		scenetree.findObject('edit'):deleteAllObjects()
		scenetree.findObjectById(desc.id):delete()
			end
			groupBat:deleteAllObjects()
		end
@/lua/ge/extensions/editor/gen/exp_frame.lua
    end
    groupEdit:deleteAllObjects()
@/lua/console/bananabench-async.lua
        -- init
        BeamEngine:deleteAllObjects()
        BeamEngine:spawnObject(k, testVehicle, '', vec3(300 * k, 300 * k, 300 * k))