-- @/=[C]:-1
function snapPositionToGrid(...)
rayCastInfo.pos.z + rayCastInfo.normal.z * offs)
finalPos = worldEditorCppApi.snapPositionToGrid(finalPos)
obj:setPosition(finalPos)
if not placeAtCameraPos then
local pos = vec3(worldEditorCppApi.snapPositionToGrid(rayCastInfo.pos))
local lineWidth = editor.getPreference("gizmos.general.lineThicknessScale") * 4