GE Lua Documentation

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snapPositionToGrid

Definition


-- @/=[C]:-1
function snapPositionToGrid(...)

Callers

@/lua/ge/extensions/editor/createObjectTool.lua
        rayCastInfo.pos.z + rayCastInfo.normal.z * offs)
        finalPos = worldEditorCppApi.snapPositionToGrid(finalPos)
        obj:setPosition(finalPos)
    if not placeAtCameraPos then
      local pos = vec3(worldEditorCppApi.snapPositionToGrid(rayCastInfo.pos))
      local lineWidth = editor.getPreference("gizmos.general.lineThicknessScale") * 4