saveCurrentWindowLayout
Definition
-- @/lua/ge/extensions/editor/veMain.lua:401
local function saveCurrentWindowLayout()
editor_layoutManager.saveCurrentWindowLayout(vEditor.getEditorName())
end
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
saveSettings()
--editor_veMain.saveCurrentWindowLayout()
return nil
@/lua/ge/extensions/editor/veMain.lua
local function saveCurrentWindowLayout()
editor_layoutManager.saveCurrentWindowLayout(vEditor.getEditorName())
end
@/lua/ge/extensions/editor/api/core.lua
-- first, we save the current window layout so we dont lose it
editor_layoutManager.saveCurrentWindowLayout()
else
-- save the tool's window layout
editor_layoutManager.saveCurrentWindowLayout(toolName)
@/lua/ge/extensions/editor/layoutManager.lua
local function saveCurrentWindowLayout(toolName)
editor.saveWindowsState("settings/" .. (toolName or "editor") .. "/windowsState.json")