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onEditorInitialized

Definition


-- @/lua/ge/extensions/editor/veMain.lua:305

local function onEditorInitialized()
  editor.addWindowMenuItem("Vehicle Editor", activateEditor, {groupMenuName = 'Vehicles'})
end

Callers

@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua

local function onEditorInitialized()
  table.clear(vehsList)
@/lua/ge/extensions/editor/driftDataEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(1500,700))
@/lua/ge/extensions/editor/materialEditor.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Material Editor", onWindowMenuItem, nil, true)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,400))
@/lua/ge/extensions/editor/rallyEditor.lua
-- this is called after you Ctrl+L to reload lua.
local function onEditorInitialized()
  isDev = devTxtExists()
@/lua/ge/extensions/editor/scriptAIEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.scriptAIEditMode = {
@/lua/ge/extensions/editor/fileDialog.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(640, 480))
@/lua/ge/extensions/editor/levelValidator.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(200, 400))
@/lua/ge/extensions/editor/crawlEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(1800,900))
@/lua/ge/extensions/editor/masterSpline.lua
-- Editor initialisation.
local function onEditorInitialized()
  editor.editModes.masterSpline = {
@/lua/ge/extensions/editor/renderTest.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(400,600))
@/lua/ge/extensions/editor/vehicleBridgeTest.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(400,600))
@/lua/ge/extensions/editor/sceneView.lua

local function onEditorInitialized()
  if deserializedData then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,400))
@/lua/ge/extensions/editor/api/gui.lua

--- Register a given window name, usually must be called in onEditorInitialized() of the editor extension.
-- For more usage of the window api, @see [Tutorial - Step #2, Writing base code](../../../../tutorials/world_editor/create_editor_tool/_index.md).

--- Register a given modal window name, usually must be called in onEditorInitialized() of the editor extension.
-- For more usage of the window api, @see [Tutorial - Step #2, Writing base code](../../../../tutorials/world_editor/create_editor_tool/_index.md).
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua

local function onEditorInitialized()
  for k, view in pairs(carViews) do
@/lua/ge/extensions/editor/buildingEditor.lua

local function onEditorInitialized()
	lo('?? onEditorInitialized:'..tostring(U)..':'..tostring(U._PRD))
@/lua/ge/extensions/editor/resourceChecker.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Resources Checker", onWindowMenuItem)
@/lua/ge/extensions/editor/roadEditor.lua

local function onEditorInitialized()
  editor.editModes.roadEditMode =
@/lua/ge/extensions/editor/raceEditor.lua

local function onEditorInitialized()
  editor.editModes.raceEditMode =
@/lua/ge/extensions/editor/roadSpline.lua
-- Editor initialization.
local function onEditorInitialized()
  editor.editModes.roadSplineEditor = {
@/lua/ge/extensions/editor/undoHistory.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Undo History", onWindowMenuItem)
@/lua/ge/extensions/editor/sitesEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(400, 400))
@/lua/ge/extensions/editor/barriersEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(1500,700))
@/lua/ge/extensions/editor/textEditor.lua

local function onEditorInitialized()
  editor.newTextEditorInstance = newTextEditorInstance
@/lua/ge/extensions/editor/objectToSplineEditor.lua

local function onEditorInitialized()
  editor.addWindowMenuItem(toolName, onWindowMenuItem)
@/lua/ge/extensions/editor/main.lua
    if extensions[name].onEditorInitialized then
      extensions[name].onEditorInitialized()
    end
    if extensions[name].onEditorInitialized then
      extensions[name].onEditorInitialized()
    end
      if extensions.isExtensionLoaded(val) and extensions[val].onEditorInitialized then
        extensions[val].onEditorInitialized()
        local dt = timer:stopAndReset()
@/lua/ge/extensions/core/vehicle/manager.lua

local function onEditorInitialized()
  im = ui_imgui
@/lua/ge/extensions/editor/iconOverview.lua

local function onEditorInitialized()
  icons = tableKeys(editor.icons)
@/lua/ge/extensions/editor/imguiCDemo.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("ImGui Demo", onWindowMenuItem, {groupMenuName = 'Debug'})
@/lua/ge/extensions/editor/decalEditor.lua

local function onEditorInitialized()
  editor.editModes.decalEditMode =
@/lua/ge/extensions/editor/objectTool.lua

local function onEditorInitialized()
  editor.editModes.objectSelect =
@/lua/ge/extensions/editor/terrainEditor.lua

local function onEditorInitialized()
  editor.registerWindow(terrainPainterWindowName, im.ImVec2(240,550))
@/lua/ge/extensions/editor/createObjectTool.lua

local function onEditorInitialized()
  editor.editModes.createObject =
@/lua/ge/extensions/editor/roadArchitect.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.roadArchitectEditMode = {
@/lua/ge/extensions/editor/trafficSignalsEditor.lua

local function onEditorInitialized()
  editor.registerWindow(editModeName, im.ImVec2(540, 600))
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(500,500))
@/lua/ge/extensions/editor/sensorDebugger.lua

local function onEditorInitialized()
  if not ResearchVerifier.isTechLicenseVerified() then
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  if not tech_license.isValid() then return end
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  if tech_license.isValid() then
@/lua/ge/extensions/editor/extensionsEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(915, 600))
@/lua/ge/extensions/editor/riverEditor.lua

local function onEditorInitialized()
  editor.editModes.riverEditMode =
@/lua/ge/extensions/editor/cameraBookmarks.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(500,500))
@/lua/ge/extensions/editor/drivePathEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.drivePathSplineEditMode = {
@/lua/ge/extensions/editor/windows.lua

local function onEditorInitialized()
  editor.registerWindow(windowName, im.ImVec2(800, 500))
@/lua/ge/extensions/editor/aiTests.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(520, 420))
@/lua/ge/extensions/editor/newsMessage.lua

local function onEditorInitialized()
  editor.registerModalWindow(newsDlgName, nil, nil, true)
@/lua/ge/extensions/editor/missionStartPositionEditor.lua
-- Initialize edit mode
local function onEditorInitialized()
  editor.editModes.missionStartPositionEditMode = {
@/lua/ge/extensions/editor/vehicleDetailViewer.lua

local function onEditorInitialized()
  editor.addWindowMenuItem(toolWindowName, function() detailViewerActive = true end, {groupMenuName = 'Vehicles'})
@/lua/ge/extensions/editor/particleEditor.lua

local function onEditorInitialized()
  editor.editModes.particleEditMode =
@/lua/ge/extensions/editor/preferences.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(800, 600))
@/lua/ge/extensions/editor/cameraTransform.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Camera Transform", onWindowMenuItem)
@/lua/ge/extensions/editor/decalSpline.lua
-- Called upon world editor initialisation.
local function onEditorInitialized()
  editor.editModes.decalSplineEditMode = {
@/lua/ge/extensions/editor/mainMenu.lua

local function onEditorInitialized()
  editor.registerWindow(saveLayoutWindowName, imgui.ImVec2(200, 100))
@/lua/ge/extensions/editor/dragRaceEditor.lua

local function onEditorInitialized()
  log('D', 'drag_race_editor', 'Editor initialized, loading all data')
@/lua/ge/extensions/editor/sceneTree.lua

local function onEditorInitialized()
  defaultObjectNodeIcon = editor.icons.stop
@/lua/ge/extensions/editor/documentationHelper.lua

local function onEditorInitialized()
  editor.openHelp = openHelp
@/lua/ge/extensions/editor/autoSave.lua

local function onEditorInitialized()
  autoSaveTimer = editor.getPreference("files.autoSave.interval")
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,400))
@/lua/ge/extensions/editor/suspensionAudioDebug.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,200))
@/lua/ge/extensions/editor/assetManagementTool.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(1200, 900))
@/lua/ge/extensions/editor/visualization.lua

local function onEditorInitialized()
  editor.updateVisSettings = updateVisSettings
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua

local function onEditorInitialized()
  -- Populate beamTypesRendering table
@/lua/ge/extensions/editor/physicsReloader.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(300, 500))
@/lua/ge/extensions/editor/meshRoadEditor.lua

local function onEditorInitialized()
  editor.editModes.meshRoadEditMode =
@/lua/ge/extensions/editor/navMeshEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(400, 400))
@/lua/ge/extensions/editor/audioEventsList.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(500, 500))
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua

local function onEditorInitialized()
  init()
@/lua/ge/extensions/editor/ffiptrleaktest.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(800, 500))
@/lua/ge/extensions/editor/measuresInspectorHeader.lua

local function onEditorInitialized()
  enabled = true
@/lua/ge/extensions/editor/slotTrafficEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(600, 200))
@/lua/ge/extensions/editor/assetDeduplicator.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Asset Deduplicator", onWindowMenuItem, {groupMenuName = 'Assets'})
@/lua/ge/extensions/editor/vizHelper.lua

local function onEditorInitialized()
  -- editor.registerInspectorTypeHandler("ticket", ticketInspectorGui)
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(500,500))
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua

local function onEditorInitialized()
  table.clear(vehsList)
@/lua/ge/extensions/editor/trafficManager.lua

local function onEditorInitialized()
  editor.editModes[editModeName] = {
@/lua/ge/extensions/editor/shapeEditor.lua

local function onEditorInitialized()
  if not shapePrev then
@/lua/ge/extensions/editor/roadNetworkExporter.lua

local function onEditorInitialized()
  if enabled == nil then enabled = ResearchVerifier.isTechLicenseVerified() end
@/lua/ge/extensions/editor/missionPlaybook/attributeViewer.lua
}
local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(500,500))
@/lua/ge/extensions/editor/forestEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(220,320), nil, true)
@/lua/ge/extensions/editor/screenshotCreatorBootstrap.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Vehicle Screenshot Creator", onWindowMenuItem, {groupMenuName = 'Vehicles'})
@/lua/ge/extensions/editor/assetBrowser.lua

local function onEditorInitialized()
  editor.registerInspectorTypeHandler("asset", assetInspectorGui)
@/lua/ge/extensions/editor/inspector.lua

local function onEditorInitialized()
  valueInspector:reinitializeTables()
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua

local function onEditorInitialized()
  editor.registerWindow(terrainMaterialEditorWindowName, im.ImVec2(710,530))
@/lua/ge/extensions/editor/audioRibbonEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.audioRibbonEditMode = {
@/lua/ge/extensions/editor/engineAudioDebug.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,200))
@/lua/ge/extensions/editor/roadTemplateEditor.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("Road Template Editor", onWindowMenuItem, {groupMenuName = 'Roads'})
@/lua/ge/extensions/editor/scriptAIManager.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, initialWindowSize)
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
local tblx = {}
local function onEditorInitialized()
  api = extensions.editor_api_dynamicDecals
@/lua/ge/extensions/editor/assemblySpline.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.assemblySplineEditMode = {
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartPropertyView.lua

local function onEditorInitialized()
  editor.registerWindow(wndName, im.ImVec2(500,400))
@/lua/ge/extensions/editor/rayCastTest.lua

local function onEditorInitialized()
  editor.editModes.checkTerrainCastRay =
@/lua/ge/extensions/editor/biomeTool.lua

local function onEditorInitialized()
  local levelPath, levelName = getLevelPathAndName()
@/lua/ge/extensions/editor/meshSpline.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.meshSplineEditMode = {
@/lua/ge/extensions/editor/toolShortcuts.lua

local function onEditorInitialized()
  local sortedKeys = {}
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua

local function onEditorInitialized()
  if not editorInit then
@/lua/ge/extensions/editor/camPathEditor.lua

local function onEditorInitialized()
  editor.editModes.camPathEditMode = {
@/lua/ge/extensions/editor/prefabInstanceEditor.lua

local function onEditorInitialized()
  log('I','prefabInstance','onEditorInitialized called....')
@/lua/ge/extensions/editor/techServerManager.lua

local function onEditorInitialized()
  if not tech_license.isValid() then
@/lua/ge/extensions/editor/flowgraphEditor.lua

local function onEditorInitialized()
  initWindows()
@/lua/ge/extensions/editor/multiSpawnManager.lua

local function onEditorInitialized()
  editor.registerWindow(toolModeName, im.ImVec2(500, 540))
@/lua/ge/extensions/editor/groundModelDebugHelper.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("GroundModel Debug", onWindowMenuItem, {groupMenuName = 'Debug'})
@/lua/ge/extensions/editor/roadRiverCacheHandler.lua

local function onEditorInitialized()
  editor.initializeLevelRoadsVertices()
@/lua/ge/extensions/editor/sidewalkSpline.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  editor.editModes.sidewalkSplineEditMode = {
@/lua/ge/extensions/editor/dataBlockEditor.lua

local function onEditorInitialized()
  editor.addWindowMenuItem("DataBlock Editor", onWindowMenuItem)
@/lua/ge/extensions/editor/mapSensorEditor.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  if not tech_license.isValid() then return end
@/lua/ge/extensions/editor/shortcutLegend.lua

local function onEditorInitialized()
  modifierNames[editor.AuxControl_Ctrl] = "Ctrl"
@/lua/ge/extensions/editor/missionPlaybook.lua
local bookViewers = {}
local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(1500,700))
@/lua/ge/extensions/editor/bulkRename.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(600, 600))
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
-- Called upon world editor initialization.
local function onEditorInitialized()
  if tech_license.isValid() then
@/lua/ge/extensions/editor/forestView.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(220,320), nil, true)
@/lua/ge/extensions/editor/mainToolbar.lua

local function onEditorInitialized()
  editor.registerWindow(toolbarWindowName)
@/lua/ge/extensions/editor/rendererComponents.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(300, 500))
@/lua/ge/extensions/editor/missionEditor.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(1500,700))
@/lua/ge/extensions/editor/extensionsDebug.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName)
@/lua/ge/extensions/editor/perfProfiler.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(500, 500), im.ImVec2(500, 500))
@/lua/ge/extensions/editor/headlessEditorTest.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, imgui.ImVec2(200, 200))
@/lua/ge/extensions/editor/trafficDebug.lua

local function onEditorInitialized()
  editor.registerWindow(toolWindowName, im.ImVec2(400, 600))