onEditorHeadlessChange
Definition
-- @/lua/ge/extensions/editor/veMain.lua:313
local function onEditorHeadlessChange(enabled, toolName)
log('I', 'veMain', 'onEditorHeadlessChange(' .. tostring(enabled) .. ', "' .. tostring(toolName) .. '")')
-- Setup editor in case it wasn't setup before using, e.g. reloading Lua
if toolName == vEditor.getEditorName() then
if enabled then
setupEditor()
vEditor.editorActive = true
else
popActionMap("VehicleEditor")
vEditor.editorActive = false
end
end
end
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local function onEditorHeadlessChange(enabled, toolName)
if toolName == vEditor.EDITOR_NAMES[vEditor.EDITOR_MODE_STATIC] then
@/lua/ge/extensions/editor/headlessEditorTest.lua
local function onEditorHeadlessChange(enabled, toolName)
--print(enabled, toolName)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
local function onEditorHeadlessChange(enabled, toolName)
if toolName == "vehicleEditor" then
@/lua/ge/extensions/editor/veMain.lua
local function onEditorHeadlessChange(enabled, toolName)
log('I', 'veMain', 'onEditorHeadlessChange(' .. tostring(enabled) .. ', "' .. tostring(toolName) .. '")')