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onRaceWaypointReached

Definition


-- @/lua/ge/extensions/util/richPresence.lua:412

local function onRaceWaypointReached(data)
  if Steam then
    Steam.timelineAddEvent(
      "steam_marker",
      "Race waypoint",
      "",
      0,0,0,steamTimelineClipPriorityStd)
  end
end

Callers

@/lua/ge/extensions/scenario/raceGoals.lua

local function onRaceWaypointReached(data)
  local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/core/hotlapping.lua

local function onRaceWaypointReached(wpInfo)
  if wpInfo.vehId ~= be:getPlayerVehicleID(0) then return end
@/lua/ge/extensions/core/lapTimes.lua

local function onRaceWaypointReached(wpInfo)
  -- Legacy hook - not used in new system
@/lua/ge/extensions/scenario/raceUI.lua

local function onRaceWaypointReached( data )
  local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/core/checkpoints.lua

local function onRaceWaypointReached(data)
  local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/scenario/quickRace.lua

local function onRaceWaypointReached( wpInfo )
  if not scenario_scenarios.getScenario().isQuickRace then return end
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceCheckpoint.lua

function C:onRaceWaypointReached(data)
  self.pinOut.vehId.value = data.vehId