onRaceWaypointReached
Definition
-- @/lua/ge/extensions/util/richPresence.lua:412
local function onRaceWaypointReached(data)
if Steam then
Steam.timelineAddEvent(
"steam_marker",
"Race waypoint",
"",
0,0,0,steamTimelineClipPriorityStd)
end
end
Callers
@/lua/ge/extensions/scenario/raceGoals.lua
local function onRaceWaypointReached(data)
local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/core/hotlapping.lua
local function onRaceWaypointReached(wpInfo)
if wpInfo.vehId ~= be:getPlayerVehicleID(0) then return end
@/lua/ge/extensions/core/lapTimes.lua
local function onRaceWaypointReached(wpInfo)
-- Legacy hook - not used in new system
@/lua/ge/extensions/scenario/raceUI.lua
local function onRaceWaypointReached( data )
local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/core/checkpoints.lua
local function onRaceWaypointReached(data)
local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/scenario/quickRace.lua
local function onRaceWaypointReached( wpInfo )
if not scenario_scenarios.getScenario().isQuickRace then return end
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceCheckpoint.lua
function C:onRaceWaypointReached(data)
self.pinOut.vehId.value = data.vehId