onMissionAttemptAggregated
Definition
-- @/lua/ge/extensions/util/richPresence.lua:455
local function onMissionAttemptAggregated(attempt, mission)
-- log("E","onMissionAttemptAggregated", " !!!!!!!!!!!!!!")
if Steam then
Steam.timelineAddEvent(
"steam_flag",
"Mission "..dumps(attempt.type),
mission.name,
0,0,0,steamTimelineClipPriorityStd)
end
end
Callers
@/lua/ge/extensions/flowgraph/modules/missionReplayModule.lua
function C:onMissionAttemptAggregated(attempt, mission, progressKey)
self:buildMetaInfo(attempt, mission, progressKey)